}
make_impure(NEW(DamageText, server_entity_index, entcs.origin, false, health, armor, potential_damage, deathtype, friendlyfire));
} else if (autocvar_cl_damagetext_2d && spectatee_status != -1) {
}
make_impure(NEW(DamageText, server_entity_index, entcs.origin, false, health, armor, potential_damage, deathtype, friendlyfire));
} else if (autocvar_cl_damagetext_2d && spectatee_status != -1) {