]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qc
Merge branch 'master' into martin-t/dmgtext
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / damagetext / cl_damagetext.qc
index d473a8805b12063a07dae57ffe95dcde457f6dfa..c6cc40effeda874c00bafb3f4c949c28e280e2f1 100644 (file)
@@ -21,13 +21,13 @@ AUTOCVAR_SAVE(cl_damagetext_size_max,               float,  16,         "Damage
 AUTOCVAR_SAVE(cl_damagetext_size_max_damage,        float,  140,        "How much damage is considered large");
 AUTOCVAR_SAVE(cl_damagetext_alpha_start,            float,  1,          "Damage text initial alpha");
 AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime,         float,  3,          "Damage text lifetime in seconds");
-AUTOCVAR_SAVE(cl_damagetext_velocity_screen,        vector, '0 -20 0',  "Damage text move direction (screen coordinates)");
-AUTOCVAR_SAVE(cl_damagetext_velocity_world,         vector, '0 0 0',    "Damage text move direction (world coordinates)");
+AUTOCVAR_SAVE(cl_damagetext_velocity_screen,        vector, '0 0 0',    "Damage text move direction (screen coordinates)");
+AUTOCVAR_SAVE(cl_damagetext_velocity_world,         vector, '0 0 20',   "Damage text move direction (world coordinates relative to player's view)");
 AUTOCVAR_SAVE(cl_damagetext_offset_screen,          vector, '0 -40 0',  "Damage text offset (screen coordinates)");
-AUTOCVAR_SAVE(cl_damagetext_offset_world,           vector, '0 0 0',    "Damage text offset (world coordinates)");
+AUTOCVAR_SAVE(cl_damagetext_offset_world,           vector, '0 0 0',    "Damage text offset (world coordinates relative to player's view)");
 AUTOCVAR_SAVE(cl_damagetext_accumulate_range,       float,  30,         "Damage text spawned within this range is accumulated");
 AUTOCVAR_SAVE(cl_damagetext_accumulate_alpha_rel,   float,  0.65,       "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha");
-AUTOCVAR_SAVE(cl_damagetext_friendlyfire,           bool,   true,       "Show damage text for friendlyfire too");
+AUTOCVAR_SAVE(cl_damagetext_friendlyfire,           int,    1,          "0: never show for friendly fire, 1: when more than 0 damage, 2: always");
 AUTOCVAR_SAVE(cl_damagetext_friendlyfire_color,     vector, '1 0 0',    "Damage text color for friendlyfire");
 
 AUTOCVAR_SAVE(cl_damagetext_2d,                     bool,   true,       "Show damagetext in 2D coordinates if the enemy's location is not known");
@@ -38,7 +38,7 @@ AUTOCVAR_SAVE(cl_damagetext_2d_size_lifetime,       float,  3,          "2D dama
 AUTOCVAR_SAVE(cl_damagetext_2d_velocity,            vector, '-25 0 0',  "2D damage text move direction (screen coordinates)");
 AUTOCVAR_SAVE(cl_damagetext_2d_overlap_offset,      vector, '0 -15 0',  "Offset 2D damage text by this much to prevent overlapping (screen coordinates)");
 AUTOCVAR_SAVE(cl_damagetext_2d_close_range,         float,  125,        "Always use 2D damagetext for hits closer that this");
-AUTOCVAR_SAVE(cl_damagetext_2d_out_of_view,         bool,   true,       "Always use 2D damagetext for hits that occured off-screen");
+AUTOCVAR_SAVE(cl_damagetext_2d_out_of_view,         bool,   true,       "Always use 2D damagetext for hits that occurred off-screen");
 
 CLASS(DamageText, Object)
     ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color);
@@ -161,8 +161,7 @@ CLASS(DamageText, Object)
             );
         }
 
-        if (this.text) strunzone(this.text);
-        this.text = strzone(s);
+        strcpy(this.text, s);
 
         this.m_size = map_bound_ranges(potential,
             autocvar_cl_damagetext_size_min_damage, autocvar_cl_damagetext_size_max_damage,
@@ -186,7 +185,7 @@ CLASS(DamageText, Object)
     }
 
     DESTRUCTOR(DamageText) {
-        if (this.text) strunzone(this.text);
+        strfree(this.text);
         if (this == DamageText_screen_first) {
             // start from 0 offset again, hopefully, others (if any) will have faded away by now
             DamageText_screen_first = NULL;
@@ -218,8 +217,11 @@ NET_HANDLE(damagetext, bool isNew)
     else potential_damage = ReadShort();
 
     return = true;
-    if (!autocvar_cl_damagetext) return;
-    if (friendlyfire && !autocvar_cl_damagetext_friendlyfire) return;
+    if (autocvar_cl_damagetext == 0) return;
+    if (friendlyfire) {
+        if (autocvar_cl_damagetext_friendlyfire == 0) return;
+        if (autocvar_cl_damagetext_friendlyfire == 1 && health == 0 && armor == 0) return;
+    }
 
     int client_entity_index = server_entity_index - 1;
     entity entcs = entcs_receiver(client_entity_index);