-#pragma once
-
-#include <common/items/all.qh>
-#include <common/items/item/ammo.qh>
-#include <common/items/item/powerup.qh>
-
-float instagib_respawntime_ammo = 45;
-float instagib_respawntimejitter_ammo = 0;
-GETTER(float, instagib_respawntime_ammo)
-GETTER(float, instagib_respawntimejitter_ammo)
-
-#ifndef MENUQC
-MODEL(VaporizerCells_ITEM, Item_Model("a_cells.md3"));
-SOUND(VaporizerCells, "misc/itempickup");
-#endif
-
-REGISTER_ITEM(VaporizerCells, Ammo) {
-#ifndef MENUQC
- this.m_model = MDL_VaporizerCells_ITEM;
- this.m_sound = SND_VaporizerCells;
-#endif
- this.m_name = "Vaporizer Ammo";
- this.m_icon = "ammo_supercells";
-#ifdef SVQC
- this.m_botvalue = 100;
- this.m_itemid = IT_CELLS;
- this.m_respawntime = GET(instagib_respawntime_ammo);
- this.m_respawntimejitter = GET(instagib_respawntimejitter_ammo);
-#endif
-}
-
-#ifndef MENUQC
-MODEL(ExtraLife_ITEM, Item_Model("g_h100.md3"));
-SOUND(ExtraLife, "misc/megahealth");
-#endif
-
-REGISTER_ITEM(ExtraLife, Powerup) {
-#ifndef MENUQC
- this.m_model = MDL_ExtraLife_ITEM;
- this.m_sound = SND_ExtraLife;
-#endif
- this.m_name = "Extra life";
- this.m_icon = "item_mega_health";
- this.m_color = '1 0 0';
- this.m_waypoint = _("Extra life");
- this.m_waypointblink = 2;
- this.m_itemid = IT_NAILS;
-}
-
-#ifndef MENUQC
-MODEL(Invisibility_ITEM, Item_Model("g_strength.md3"));
-SOUND(Invisibility, "misc/powerup");
-#endif
-
-REGISTER_ITEM(Invisibility, Powerup) {
-#ifndef MENUQC
- this.m_model = MDL_Invisibility_ITEM;
- this.m_sound = SND_Invisibility;
-#endif
- this.m_name = "Invisibility";
- this.m_icon = "strength";
- this.m_color = '0 0 1';
- this.m_waypoint = _("Invisibility");
- this.m_waypointblink = 2;
- this.m_itemid = IT_STRENGTH;
-}
-
-#ifndef MENUQC
-MODEL(Speed_ITEM, Item_Model("g_invincible.md3"));
-SOUND(Speed, "misc/powerup_shield");
-#endif
-
-REGISTER_ITEM(Speed, Powerup) {
-#ifndef MENUQC
- this.m_model = MDL_Speed_ITEM;
- this.m_sound = SND_Speed;
-#endif
- this.m_name = "Speed";
- this.m_icon = "shield";
- this.m_color = '1 0 1';
- this.m_waypoint = _("Speed");
- this.m_waypointblink = 2;
- this.m_itemid = IT_INVINCIBLE;
-}
+#include "items.qh"