#ifdef GAMEQC
MODEL(VaporizerCells_ITEM, Item_Model("a_cells.md3"));
-SOUND(VaporizerCells, "misc/itempickup");
+SOUND(VaporizerCells, Item_Sound("itempickup"));
#endif
REGISTER_ITEM(VaporizerCells, Ammo) {
#ifdef GAMEQC
MODEL(ExtraLife_ITEM, Item_Model("g_h100.md3"));
-SOUND(ExtraLife, "misc/megahealth");
+SOUND(ExtraLife, Item_Sound("megahealth"));
#endif
REGISTER_ITEM(ExtraLife, Powerup) {
#ifdef GAMEQC
MODEL(Invisibility_ITEM, Item_Model("g_strength.md3"));
-SOUND(Invisibility, "misc/powerup");
+SOUND(Invisibility, Item_Sound("powerup"));
#endif
REGISTER_ITEM(Invisibility, Powerup) {
#ifdef GAMEQC
MODEL(Speed_ITEM, Item_Model("g_invincible.md3"));
-SOUND(Speed, "misc/powerup_shield");
+SOUND(Speed, Item_Sound("powerup_shield"));
#endif
REGISTER_ITEM(Speed, Powerup) {