]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/instagib/items.qh
Merge branch 'master' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / instagib / items.qh
index 597fddc11e2fee1a4eb99a97aaf679dccb6fd975..abc57a4a03a9b85472370221d452094dad77689d 100644 (file)
@@ -16,21 +16,21 @@ SOUND(VaporizerCells, Item_Sound("itempickup"));
 
 #ifdef SVQC
 int autocvar_g_instagib_ammo_drop;
-void ammo_vaporizercells_init(entity item)
+void ammo_vaporizercells_init(Pickup this, entity item)
 {
-    if(!item.ammo_cells)
-        item.ammo_cells = autocvar_g_instagib_ammo_drop;
+    if(!GetResource(item, RES_CELLS))
+        SetResourceExplicit(item, RES_CELLS, autocvar_g_instagib_ammo_drop);
 }
 #endif
 REGISTER_ITEM(VaporizerCells, Ammo) {
     this.m_canonical_spawnfunc = "item_vaporizer_cells";
-    this.spawnflags = ITEM_FLAG_MUTATORBLOCKED;
 #ifdef GAMEQC
+    this.spawnflags = ITEM_FLAG_MUTATORBLOCKED;
     this.m_model                =   MDL_VaporizerCells_ITEM;
     this.m_sound                =   SND_VaporizerCells;
 #endif
     this.netname                =   "vaporizer_cells";
-    this.m_name                 =   "Vaporizer Ammo";
+    this.m_name                 =   _("Vaporizer ammo");
     this.m_icon                 =   "ammo_supercells";
 #ifdef SVQC
     this.m_botvalue             =   2000;
@@ -52,11 +52,11 @@ SOUND(ExtraLife, Item_Sound("megahealth"));
 REGISTER_ITEM(ExtraLife, Powerup) {
     this.m_canonical_spawnfunc = "item_extralife";
 #ifdef GAMEQC
-    this.m_model                =   MDL_ExtraLife_ITEM;
+       this.m_model                =   MDL_ExtraLife_ITEM;
     this.m_sound                =   SND_ExtraLife;
 #endif
     this.netname                =   "extralife";
-    this.m_name                 =   "Extra life";
+    this.m_name                 =   _("Extra life");
     this.m_icon                 =   "item_mega_health";
     this.m_color                =   '1 0 0';
     this.m_waypoint             =   _("Extra life");
@@ -75,19 +75,20 @@ SOUND(Invisibility, Item_Sound("powerup"));
 /// \brief Initializes the invisibility powerup.
 /// \param[in,out] item Item to initialize.
 /// \return No return.
-void powerup_invisibility_init(entity item);
+void powerup_invisibility_init(Pickup this, entity item);
 #endif
 
 REGISTER_ITEM(Invisibility, Powerup) {
     this.m_canonical_spawnfunc = "item_invisibility";
 #ifdef GAMEQC
+       this.spawnflags = ITEM_FLAG_MUTATORBLOCKED;
     this.m_model            =   MDL_Invisibility_ITEM;
     this.m_sound            =   SND_Invisibility;
     this.m_glow             =   true;
     this.m_respawnsound     =   SND_STRENGTH_RESPAWN;
 #endif
     this.netname            =   "invisibility";
-    this.m_name             =   "Invisibility";
+    this.m_name             =   _("Invisibility");
     this.m_icon             =   "strength";
     this.m_color            =   '0 0 1';
     this.m_waypoint         =   _("Invisibility");
@@ -109,19 +110,20 @@ SOUND(Speed, Item_Sound("powerup_shield"));
 /// \brief Initializes the speed powerup.
 /// \param[in,out] item Item to initialize.
 /// \return No return.
-void powerup_speed_init(entity item);
+void powerup_speed_init(Pickup this, entity item);
 #endif
 
 REGISTER_ITEM(Speed, Powerup) {
     this.m_canonical_spawnfunc = "item_speed";
 #ifdef GAMEQC
+       this.spawnflags = ITEM_FLAG_MUTATORBLOCKED;
     this.m_model            =   MDL_Speed_ITEM;
     this.m_sound            =   SND_Speed;
     this.m_glow             =   true;
     this.m_respawnsound     =   SND_SHIELD_RESPAWN;
 #endif
     this.netname            =   "speed";
-    this.m_name             =   "Speed";
+    this.m_name             =   _("Speed");
     this.m_icon             =   "shield";
     this.m_color            =   '1 0 1';
     this.m_waypoint         =   _("Speed");