bool autocvar_g_instagib_ammo_convert_rockets;
bool autocvar_g_instagib_ammo_convert_shells;
bool autocvar_g_instagib_ammo_convert_bullets;
-int autocvar_g_instagib_extralives;
float autocvar_g_instagib_speed_highspeed;
-IntrusiveList g_instagib_items;
-STATIC_INIT(instagib)
-{
- g_instagib_items = IL_NEW();
- IL_PUSH(g_instagib_items, ITEM_VaporizerCells);
- IL_PUSH(g_instagib_items, ITEM_ExtraLife);
- IL_PUSH(g_instagib_items, ITEM_Invisibility);
- IL_PUSH(g_instagib_items, ITEM_Speed);
-}
-
void instagib_invisibility(entity this)
{
this.strength_finished = autocvar_g_instagib_invisibility_time;
entity mon = M_ARGV(0, entity);
// always refill ammo
- if(mon.monsterid == MON_MAGE.monsterid)
+ if(mon.monsterdef == MON_MAGE)
mon.skin = 1;
}
if (player.items & ITEM_Invisibility.m_itemid)
{
- play_countdown(player, player.strength_finished, SND_POWEROFF);
- if (time > player.strength_finished)
+ play_countdown(player, STAT(STRENGTH_FINISHED, player), SND_POWEROFF);
+ if (time > STAT(STRENGTH_FINISHED, player))
{
- player.alpha = default_player_alpha;
- player.exteriorweaponentity.alpha = default_weapon_alpha;
+ if(!player.vehicle) // already reset upon exit
+ {
+ player.alpha = default_player_alpha;
+ player.exteriorweaponentity.alpha = default_weapon_alpha;
+ }
player.items &= ~ITEM_Invisibility.m_itemid;
Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERDOWN_INVISIBILITY);
}
}
else
{
- if (time < player.strength_finished)
+ if (time < STAT(STRENGTH_FINISHED, player))
{
- player.alpha = autocvar_g_instagib_invis_alpha;
- player.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
+ if(!player.vehicle) // incase the player is given powerups while inside a vehicle
+ {
+ player.alpha = autocvar_g_instagib_invis_alpha;
+ player.exteriorweaponentity.alpha = autocvar_g_instagib_invis_alpha;
+ }
player.items |= ITEM_Invisibility.m_itemid;
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_POWERUP_INVISIBILITY, player.netname);
Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERUP_INVISIBILITY);
if (player.items & ITEM_Speed.m_itemid)
{
- play_countdown(player, player.invincible_finished, SND_POWEROFF);
- if (time > player.invincible_finished)
+ play_countdown(player, STAT(INVINCIBLE_FINISHED, player), SND_POWEROFF);
+ if (time > STAT(INVINCIBLE_FINISHED, player))
{
player.items &= ~ITEM_Speed.m_itemid;
Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_POWERDOWN_SPEED);
}
else
{
- if (time < player.invincible_finished)
+ if (time < STAT(INVINCIBLE_FINISHED, player))
{
player.items |= ITEM_Speed.m_itemid;
Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_POWERUP_SPEED, player.netname);
M_ARGV(6, vector) = frag_force;
}
-MUTATOR_HOOKFUNCTION(mutator_instagib, SetStartItems)
+MUTATOR_HOOKFUNCTION(mutator_instagib, SetStartItems, CBC_ORDER_LAST)
{
start_health = warmup_start_health = 100;
start_armorvalue = warmup_start_armorvalue = 0;
MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
{
+ if(MUTATOR_RETURNVALUE) return false;
+
entity item = M_ARGV(0, entity);
entity toucher = M_ARGV(1, entity);
if(item.itemdef == ITEM_ExtraLife)
{
GiveResource(toucher, RES_ARMOR, autocvar_g_instagib_extralives);
- Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
+ Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES, autocvar_g_instagib_extralives);
return MUT_ITEMTOUCH_PICKUP;
}
MUTATOR_HOOKFUNCTION(mutator_instagib, OnEntityPreSpawn)
{
+ if (MUTATOR_RETURNVALUE) return false;
if (!autocvar_g_powerups) { return; }
entity ent = M_ARGV(0, entity);
// Can't use .itemdef here