- if (hp <= 5)
- {
- Damage(this, this, this, 5, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED);
- }
- else if (hp <= 10)
- {
- Damage(this, this, this, 5, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_1);
- }
- else if (hp <= 20)
- {
- Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_2);
- }
- else if (hp <= 30)
- {
- Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_3);
- }
- else if (hp <= 40)
- {
- Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_4);
- }
- else if (hp <= 50)
- {
- Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_5);
- }
- else if (hp <= 60)
- {
- Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_6);
- }
- else if (hp <= 70)
- {
- Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_7);
- }
- else if (hp <= 80)
- {
- Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_8);
- }
- else if (hp <= 90)
- {
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
- Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
- Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_9);
- }
- else
- {
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
- Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
- }