]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/instagib/sv_instagib.qc
Merge branch 'master' into Mario/weaponarena_available
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / instagib / sv_instagib.qc
index 3de831198d7f4e5ff48056ff55ed2d1545d9778d..63f3182ea6ba4746abb57d5491c5c97d29294adc 100644 (file)
@@ -1,5 +1,14 @@
 #include "sv_instagib.qh"
 
+#include <server/client.qh>
+#include <common/items/_mod.qh>
+#include "../random_items/sv_random_items.qh"
+
+bool autocvar_g_instagib_damagedbycontents = true;
+bool autocvar_g_instagib_blaster_keepdamage = false;
+bool autocvar_g_instagib_blaster_keepforce = false;
+bool autocvar_g_instagib_mirrordamage;
+bool autocvar_g_instagib_friendlypush = true;
 //int autocvar_g_instagib_ammo_drop;
 bool autocvar_g_instagib_ammo_convert_cells;
 bool autocvar_g_instagib_ammo_convert_rockets;
@@ -8,21 +17,19 @@ bool autocvar_g_instagib_ammo_convert_bullets;
 int autocvar_g_instagib_extralives;
 float autocvar_g_instagib_speed_highspeed;
 
-#include <server/client.qh>
-
-#include <common/items/_mod.qh>
-
-REGISTER_MUTATOR(mutator_instagib, cvar("g_instagib") && !g_nexball);
-
-spawnfunc(item_minst_cells)
+IntrusiveList g_instagib_items;
+STATIC_INIT(instagib)
 {
-       if (!g_instagib) { delete(this); return; }
-       StartItem(this, ITEM_VaporizerCells);
+       g_instagib_items = IL_NEW();
+       IL_PUSH(g_instagib_items, ITEM_VaporizerCells);
+       IL_PUSH(g_instagib_items, ITEM_ExtraLife);
+       IL_PUSH(g_instagib_items, ITEM_Invisibility);
+       IL_PUSH(g_instagib_items, ITEM_Speed);
 }
 
 void instagib_invisibility(entity this)
 {
-       this.strength_finished = autocvar_g_balance_powerup_strength_time;
+       this.strength_finished = autocvar_g_instagib_invisibility_time;
        StartItem(this, ITEM_Invisibility);
 }
 
@@ -33,10 +40,30 @@ void instagib_extralife(entity this)
 
 void instagib_speed(entity this)
 {
-       this.invincible_finished = autocvar_g_balance_powerup_invincible_time;
+       this.invincible_finished = autocvar_g_instagib_speed_time;
        StartItem(this, ITEM_Speed);
 }
 
+/// \brief Returns a random classname of the instagib item.
+/// \param[in] prefix Prefix of the cvars that hold probabilities.
+/// \return Random classname of the instagib item.
+string RandomItems_GetRandomInstagibItemClassName(string prefix)
+{
+       RandomSelection_Init();
+       IL_EACH(g_instagib_items, Item_IsDefinitionAllowed(it),
+       {
+               string cvar_name = sprintf("g_%s_%s_probability", prefix,
+                       it.m_canonical_spawnfunc);
+               if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS))
+               {
+                       LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name);
+                       continue;
+               }
+               RandomSelection_AddString(it.m_canonical_spawnfunc, cvar(cvar_name), 1);
+       });
+       return RandomSelection_chosen_string;
+}
+
 .float instagib_nextthink;
 .float instagib_needammo;
 void instagib_stop_countdown(entity e)
@@ -55,7 +82,7 @@ void instagib_ammocheck(entity this)
 
        if(IS_DEAD(this) || game_stopped)
                instagib_stop_countdown(this);
-       else if (GetResourceAmount(this, RESOURCE_CELLS) > 0 || (this.items & IT_UNLIMITED_WEAPON_AMMO) || (this.flags & FL_GODMODE))
+       else if (GetResource(this, RES_CELLS) > 0 || (this.items & IT_UNLIMITED_WEAPON_AMMO) || (this.flags & FL_GODMODE))
                instagib_stop_countdown(this);
        else if(autocvar_g_rm && autocvar_g_rm_laser)
        {
@@ -67,63 +94,63 @@ void instagib_ammocheck(entity this)
        }
        else
        {
-               float hp = GetResourceAmount(this, RESOURCE_HEALTH);
+               float hp = GetResource(this, RES_HEALTH);
                this.instagib_needammo = true;
                if (hp <= 5)
                {
-                       Damage(this, this, this, 5, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Damage(this, this, this, 5, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_INSTAGIB_TERMINATED);
                }
                else if (hp <= 10)
                {
-                       Damage(this, this, this, 5, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Damage(this, this, this, 5, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_1);
                }
                else if (hp <= 20)
                {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_2);
                }
                else if (hp <= 30)
                {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_3);
                }
                else if (hp <= 40)
                {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_4);
                }
                else if (hp <= 50)
                {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_5);
                }
                else if (hp <= 60)
                {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_6);
                }
                else if (hp <= 70)
                {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_7);
                }
                else if (hp <= 80)
                {
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_8);
                }
                else if (hp <= 90)
                {
                        Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_INSTAGIB_FINDAMMO);
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
                        Send_Notification(NOTIF_ONE, this, MSG_ANNCE, ANNCE_NUM_9);
                }
                else
                {
                        Send_Notification(NOTIF_ONE_ONLY, this, MSG_MULTI, MULTI_INSTAGIB_FINDAMMO);
-                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, this.origin, '0 0 0');
+                       Damage(this, this, this, 10, DEATH_NOAMMO.m_id, DMG_NOWEP, this.origin, '0 0 0');
                }
        }
        this.instagib_nextthink = time + 1;
@@ -134,6 +161,13 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, MatchEnd)
        FOREACH_CLIENT(IS_PLAYER(it), { instagib_stop_countdown(it); });
 }
 
+MUTATOR_HOOKFUNCTION(mutator_instagib, RandomItems_GetRandomItemClassName)
+{
+       M_ARGV(1, string) = RandomItems_GetRandomInstagibItemClassName(
+               M_ARGV(0, string));
+       return true;
+}
+
 MUTATOR_HOOKFUNCTION(mutator_instagib, MonsterDropItem)
 {
        entity item = M_ARGV(1, entity);
@@ -165,6 +199,11 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, MakePlayerObserver)
        instagib_stop_countdown(player);
 }
 
+MUTATOR_HOOKFUNCTION(mutator_instagib, ForbidRandomStartWeapons)
+{
+       return true;
+}
+
 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerSpawn)
 {
        entity player = M_ARGV(0, entity);
@@ -235,14 +274,13 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPowerups)
        }
 }
 
-.float stat_sv_maxspeed;
-
-MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPhysics)
+MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerPhysics_UpdateStats)
 {
        entity player = M_ARGV(0, entity);
+       // these automatically reset, no need to worry
 
        if(player.items & ITEM_Speed.m_itemid)
-               player.stat_sv_maxspeed = player.stat_sv_maxspeed * autocvar_g_instagib_speed_highspeed;
+               STAT(MOVEVARS_HIGHSPEED, player) *= autocvar_g_instagib_speed_highspeed;
 }
 
 MUTATOR_HOOKFUNCTION(mutator_instagib, PlayerDamage_SplitHealthArmor)
@@ -290,11 +328,11 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate)
                        if(!autocvar_g_instagib_friendlypush && SAME_TEAM(frag_target, frag_attacker))
                                frag_force = '0 0 0';
 
-                       float armor = GetResourceAmount(frag_target, RESOURCE_ARMOR);
+                       float armor = GetResource(frag_target, RES_ARMOR);
                        if(armor)
                        {
                                armor -= 1;
-                               SetResourceAmount(frag_target, RESOURCE_ARMOR, armor);
+                               SetResource(frag_target, RES_ARMOR, armor);
                                frag_damage = 0;
                                frag_target.damage_dealt += 1;
                                frag_attacker.damage_dealt += 1;
@@ -315,7 +353,7 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate)
 
                                if(frag_target != frag_attacker)
                                {
-                                       if(frag_damage <= 0 && GetResourceAmount(frag_target, RESOURCE_HEALTH) > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
+                                       if(frag_damage <= 0 && GetResource(frag_target, RES_HEALTH) > 0) { Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_SECONDARY_NODAMAGE); }
                                        if(!autocvar_g_instagib_blaster_keepforce)
                                                frag_force = '0 0 0';
                                }
@@ -328,11 +366,11 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, Damage_Calculate)
        if(frag_mirrordamage > 0)
        {
                // just lose extra LIVES, don't kill the player for mirror damage
-               float armor = GetResourceAmount(frag_attacker, RESOURCE_ARMOR);
+               float armor = GetResource(frag_attacker, RES_ARMOR);
                if(armor > 0)
                {
                        armor -= 1;
-                       SetResourceAmount(frag_attacker, RESOURCE_ARMOR, armor);
+                       SetResource(frag_attacker, RES_ARMOR, armor);
                        Send_Notification(NOTIF_ONE, frag_attacker, MSG_CENTER, CENTER_INSTAGIB_LIVES_REMAINING, armor);
                        frag_attacker.damage_dealt += frag_mirrordamage;
                }
@@ -372,13 +410,13 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, SetWeaponArena)
 
 void replace_with_insta_cells(entity item)
 {
-       entity e = spawn();
+       entity e = new(item_vaporizer_cells);
        setorigin(e, item.origin);
-       e.noalign = item.noalign;
+       e.noalign = Item_ShouldKeepPosition(item);
        e.cnt = item.cnt;
        e.team = item.team;
        e.spawnfunc_checked = true;
-       spawnfunc_item_minst_cells(e);
+       spawnfunc_item_vaporizer_cells(e);
 }
 
 MUTATOR_HOOKFUNCTION(mutator_instagib, FilterItem)
@@ -418,9 +456,9 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, FilterItem)
                return true;
        }
 
-       if(item.weapon == WEP_VAPORIZER.m_id && item.classname == "droppedweapon")
+       if(item.weapon == WEP_VAPORIZER.m_id && Item_IsLoot(item))
        {
-               SetResourceAmount(item, RESOURCE_CELLS, autocvar_g_instagib_ammo_drop);
+               SetResource(item, RES_CELLS, autocvar_g_instagib_ammo_drop);
                return false;
        }
 
@@ -433,9 +471,9 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, FilterItem)
        if(item.flags & FL_POWERUP)
                return false;
 
-       float cells = GetResourceAmount(item, RESOURCE_CELLS);
-       if(cells > autocvar_g_instagib_ammo_drop && item.classname != "item_minst_cells")
-               SetResourceAmount(item, RESOURCE_CELLS, autocvar_g_instagib_ammo_drop);
+       float cells = GetResource(item, RES_CELLS);
+       if(cells > autocvar_g_instagib_ammo_drop && item.classname != "item_vaporizer_cells")
+               SetResource(item, RES_CELLS, autocvar_g_instagib_ammo_drop);
 
        if(cells && !item.weapon)
                return false;
@@ -470,10 +508,10 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
        entity item = M_ARGV(0, entity);
        entity toucher = M_ARGV(1, entity);
 
-       if(GetResourceAmount(item, RESOURCE_CELLS))
+       if(GetResource(item, RES_CELLS))
        {
                // play some cool sounds ;)
-               float hp = GetResourceAmount(toucher, RESOURCE_HEALTH);
+               float hp = GetResource(toucher, RES_HEALTH);
                if (IS_CLIENT(toucher))
                {
                        if(hp <= 5)
@@ -483,14 +521,14 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, ItemTouch)
                }
 
                if(hp < 100)
-                       SetResourceAmount(toucher, RESOURCE_HEALTH, 100);
+                       SetResource(toucher, RES_HEALTH, 100);
 
                return MUT_ITEMTOUCH_CONTINUE;
        }
 
        if(item.itemdef == ITEM_ExtraLife)
        {
-               GiveResource(toucher, RESOURCE_ARMOR, autocvar_g_instagib_extralives);
+               GiveResource(toucher, RES_ARMOR, autocvar_g_instagib_extralives);
                Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_EXTRALIVES);
                return MUT_ITEMTOUCH_PICKUP;
        }
@@ -503,18 +541,27 @@ MUTATOR_HOOKFUNCTION(mutator_instagib, OnEntityPreSpawn)
        if (!autocvar_g_powerups) { return; }
        entity ent = M_ARGV(0, entity);
        // Can't use .itemdef here
-       if (!(ent.classname == "item_strength" || ent.classname == "item_invincible" || ent.classname == "item_health_mega"))
+       if (!(ent.classname == "item_strength" || ent.classname == "item_shield" || ent.classname == "item_health_mega"))
                return;
 
        entity e = spawn();
 
        float r = random();
        if (r < 0.3)
+       {
+               e.classname = "item_invisibility";
                setthink(e, instagib_invisibility);
+       }
        else if (r < 0.6)
+       {
+               e.classname = "item_extralife";
                setthink(e, instagib_extralife);
+       }
        else
+       {
+               e.classname = "item_speed";
                setthink(e, instagib_speed);
+       }
 
        e.nextthink = time + 0.1;
        e.spawnflags = ent.spawnflags;