void instagib_invisibility(entity this);
void instagib_extralife(entity this);
void instagib_speed(entity this);
+IntrusiveList g_instagib_items;
REGISTER_MUTATOR(mutator_instagib, autocvar_g_instagib && !MapInfo_LoadedGametype.m_weaponarena)
{
MUTATOR_ONADD
{
+ g_instagib_items = IL_NEW();
+ IL_PUSH(g_instagib_items, ITEM_VaporizerCells);
+ IL_PUSH(g_instagib_items, ITEM_ExtraLife);
+ IL_PUSH(g_instagib_items, ITEM_Invisibility);
+ IL_PUSH(g_instagib_items, ITEM_Speed);
+
ITEM_VaporizerCells.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
ITEM_Invisibility.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
ITEM_Speed.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;