+{
+ entity player = M_ARGV(0, entity);
+
+ Item_ItemsTime_SetTimesForPlayer(player);
+}
+
+MUTATOR_HOOKFUNCTION(itemstime, ClientConnect, CBC_ORDER_LAST)
+{
+ entity player = M_ARGV(0, entity);
+
+ if(IS_PLAYER(player))
+ {
+ // client became player on connection skipping putObserverInServer step
+ if (IS_REAL_CLIENT(player))
+ if (warmup_stage)
+ Item_ItemsTime_SetTimesForPlayer(player);
+ }