W_SetupShot(e, false, false, "", CH_WEAPON_A, 0);
- Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER_CPID, CPID_NADES);
+ Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER, CPID_NADES);
vector offset = (v_forward * autocvar_g_nades_throw_offset.x)
+ (v_right * autocvar_g_nades_throw_offset.y)