#ifndef NADES_ALL_H
#define NADES_ALL_H
-#include "../../../teams.qh"
+#include <common/teams.qh>
// use slots 70-100
const int PROJECTILE_NADE = 71;
.entity nade;
.entity fake_nade;
-.float nade_timer;
+.float nade_timer = _STAT(NADE_TIMER);
.float nade_refire;
-.float bonus_nades;
+.float bonus_nades = _STAT(NADE_BONUS);
.float nade_special_time;
-.float bonus_nade_score;
-.float nade_type;
+.float bonus_nade_score = _STAT(NADE_BONUS_SCORE);
+.int nade_type = _STAT(NADE_BONUS_TYPE);
.string pokenade_type;
.entity nade_damage_target;
.float cvar_cl_nade_type;
.string cvar_cl_pokenade_type;
.float toss_time;
-.float stat_healing_orb;
-.float stat_healing_orb_alpha;
+.float stat_healing_orb = _STAT(HEALING_ORB);
+.float stat_healing_orb_alpha = _STAT(HEALING_ORB_ALPHA);
.float nade_show_particles;
bool healer_send(entity this, entity to, int sf);