e.noalign = true;
e.pickup_anyway = true;
e.spawnfunc_checked = true;
- WITHSELF(e, spawnfunc_item_armor_small(e));
+ spawnfunc_item_armor_small(e);
if (!wasfreed(e)) { // might have been blocked by a mutator
e.movetype = MOVETYPE_TOSS;
e.gravity = 1;