#pragma once
+#include <common/weapons/all.qh>
+
CLASS(RocketPropelledChainsaw, Weapon)
-/* ammotype */ ATTRIB(RocketPropelledChainsaw, ammo_field, .int, ammo_rockets);
-/* impulse */ ATTRIB(RocketPropelledChainsaw, impulse, int, 7);
+/* spawnfunc */ ATTRIB(RocketPropelledChainsaw, m_canonical_spawnfunc, string, "weapon_rpc");
+/* ammotype */ ATTRIB(RocketPropelledChainsaw, ammo_type, int, RESOURCE_ROCKETS);
+/* impulse */ ATTRIB(RocketPropelledChainsaw, impulse, int, 9);
/* flags */ ATTRIB(RocketPropelledChainsaw, spawnflags, int, WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_HIDDEN | WEP_FLAG_NORMAL | WEP_FLAG_CANCLIMB | WEP_FLAG_RELOADABLE | WEP_TYPE_SPLASH | WEP_FLAG_SUPERWEAPON);
/* rating */ ATTRIB(RocketPropelledChainsaw, bot_pickupbasevalue, float, 10000);
/* color */ ATTRIB(RocketPropelledChainsaw, wpcolor, vector, '0.5 0.5 0');
ENDCLASS(RocketPropelledChainsaw)
REGISTER_WEAPON(RPC, rpc, NEW(RocketPropelledChainsaw));
+
+SPAWNFUNC_WEAPON(weapon_rpc, WEP_RPC)