]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
Merge branch 'master' into Lyberta/PrintMove
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / sv_overkill.qc
index e9106239467ffc7432cda21fa887481db192a6cc..9fa66e8b2a18c12523da72e4c45820d0c711fe7e 100644 (file)
@@ -1,9 +1,8 @@
 #include "sv_overkill.qh"
 
-#include "hmg.qh"
-#include "rpc.qh"
-
-string autocvar_g_overkill;
+#include "okshotgun.qh"
+#include "okhmg.qh"
+#include "okrpc.qh"
 
 bool autocvar_g_overkill_powerups_replace;
 
@@ -11,50 +10,63 @@ bool autocvar_g_overkill_itemwaypoints = true;
 
 .Weapon ok_lastwep[MAX_WEAPONSLOTS];
 
-REGISTER_MUTATOR(ok, expr_evaluate(autocvar_g_overkill) && !cvar("g_instagib") && !g_nexball && cvar_string("g_mod_balance") == "Overkill")
+IntrusiveList g_overkill_items;
+STATIC_INIT()
 {
-       MUTATOR_ONADD
-       {
-               precache_all_playermodels("models/ok_player/*.dpm");
+       g_overkill_items = IL_NEW();
+       IL_PUSH(g_overkill_items, ITEM_HealthMega);
+       IL_PUSH(g_overkill_items, ITEM_ArmorSmall);
+       IL_PUSH(g_overkill_items, ITEM_ArmorMedium);
+       IL_PUSH(g_overkill_items, ITEM_ArmorBig);
+       IL_PUSH(g_overkill_items, ITEM_ArmorMega);
+}
 
-               if (autocvar_g_overkill_filter_healthmega)
-               {
-                       ITEM_HealthMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
-               }
-               if (autocvar_g_overkill_filter_armormedium)
-               {
-                       ITEM_ArmorMedium.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
-               }
-               if (autocvar_g_overkill_filter_armorbig)
-               {
-                       ITEM_ArmorBig.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
-               }
-               if (autocvar_g_overkill_filter_armormega)
+/// \brief Returns a random classname of the overkill item.
+/// \param[in] prefix Prefix of the cvars that hold probabilities.
+/// \return Random classname of the overkill item.
+string RandomItems_GetRandomOverkillItemClassName(string prefix)
+{
+       RandomSelection_Init();
+       IL_EACH(g_overkill_items, !(it.spawnflags & ITEM_FLAG_MUTATORBLOCKED) &&
+               Item_IsDefinitionAllowed(it),
+       {
+               string cvar_name = sprintf("g_%s_%s_probability", prefix,
+                       it.m_canonical_spawnfunc);
+               if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS))
                {
-                       ITEM_ArmorMega.spawnflags |= ITEM_FLAG_MUTATORBLOCKED;
+                       LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name);
+                       continue;
                }
-
-               WEP_RPC.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
-               WEP_HMG.spawnflags &= ~WEP_FLAG_MUTATORBLOCKED;
-
-               WEP_SHOTGUN.mdl = "ok_shotgun";
-               WEP_MACHINEGUN.mdl = "ok_mg";
-               WEP_VORTEX.mdl = "ok_sniper";
+               RandomSelection_AddString(it.m_canonical_spawnfunc, cvar(cvar_name), 1);
+       });
+       string cvar_name = sprintf("g_%s_weapon_okhmg_probability", prefix);
+       if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS))
+       {
+               LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name);
        }
-
-       MUTATOR_ONREMOVE
+       else
        {
-               ITEM_HealthMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
-               ITEM_ArmorMedium.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
-               ITEM_ArmorBig.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
-               ITEM_ArmorMega.spawnflags &= ~ITEM_FLAG_MUTATORBLOCKED;
-
-               WEP_RPC.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
-               WEP_HMG.spawnflags |= WEP_FLAG_MUTATORBLOCKED;
+               RandomSelection_AddString("weapon_okhmg", cvar(cvar_name), 1);
+       }
+       cvar_name = sprintf("g_%s_weapon_okrpc_probability", prefix);
+       if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS))
+       {
+               LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name);
+       }
+       else
+       {
+               RandomSelection_AddString("weapon_okrpc", cvar(cvar_name), 1);
        }
+       return RandomSelection_chosen_string;
 }
 
-void W_Blaster_Attack(entity, .entity, float, float, float, float, float, float, float, float, float, float);
+
+MUTATOR_HOOKFUNCTION(ok, RandomItems_GetRandomItemClassName)
+{
+       M_ARGV(1, string) = RandomItems_GetRandomOverkillItemClassName(
+               M_ARGV(0, string));
+       return true;
+}
 
 MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST)
 {
@@ -122,32 +134,31 @@ MUTATOR_HOOKFUNCTION(ok, ForbidThrowCurrentWeapon)
 
 MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
 {
-       if(game_stopped)
+       if (game_stopped)
+       {
                return;
-
+       }
        entity player = M_ARGV(0, entity);
-
-       if(IS_DEAD(player) || !IS_PLAYER(player) || STAT(FROZEN, player))
+       if (!IS_PLAYER(player) || IS_DEAD(player) || STAT(FROZEN, player))
+       {
                return;
-
-       if(PHYS_INPUT_BUTTON_ATCK2(player) && time >= player.jump_interval)
-       if( !forbidWeaponUse(player)
-               || (round_handler_IsActive() && !round_handler_IsRoundStarted()) )
+       }
+       if (!PHYS_INPUT_BUTTON_ATCK2(player) || forbidWeaponUse(player) ||
+               !(round_handler_IsActive() && !round_handler_IsRoundStarted()))
        {
-               player.jump_interval = time + WEP_CVAR_PRI(blaster, refire) * W_WeaponRateFactor(player);
-               makevectors(player.v_angle);
-
-               for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+               return;
+       }
+       // Allow secondary blaster during countdown.
+       for (int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
+       {
+               .entity weaponentity = weaponentities[slot];
+               Weapon weapon = player.(weaponentity).m_weapon;
+               if (weapon == WEP_Null && slot != 0)
                {
-                       .entity weaponentity = weaponentities[slot];
-
-                       if(player.(weaponentity).m_weapon == WEP_Null && slot != 0)
-                               continue;
-
-                       BLASTER_SECONDARY_ATTACK(vaporizer, player, weaponentity);
+                       continue;
                }
+               weapon.wr_think(weapon, player, weaponentity, 2);
        }
-
        PHYS_INPUT_BUTTON_ATCK2(player) = false;
 }
 
@@ -168,10 +179,10 @@ MUTATOR_HOOKFUNCTION(ok, PlayerWeaponSelect)
                if(player.ok_lastwep[slot] && player.ok_lastwep[slot] != WEP_Null)
                {
                        Weapon newwep = player.ok_lastwep[slot];
-                       if(player.ok_lastwep[slot] == WEP_HMG)
-                               newwep = WEP_MACHINEGUN;
-                       if(player.ok_lastwep[slot] == WEP_RPC)
-                               newwep = WEP_VORTEX;
+                       if(player.ok_lastwep[slot] == WEP_OVERKILL_HMG)
+                               newwep = WEP_OVERKILL_MACHINEGUN;
+                       if(player.ok_lastwep[slot] == WEP_OVERKILL_RPC)
+                               newwep = WEP_OVERKILL_NEX;
                        thiswep.m_switchweapon = newwep;
                        player.ok_lastwep[slot] = WEP_Null;
                }
@@ -227,7 +238,7 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem)
        }
        if (item.classname == "item_strength")
        {
-               entity wep = new(weapon_hmg);
+               entity wep = new(weapon_okhmg);
                setorigin(wep, item.origin);
                wep.ok_item = true;
                wep.noalign = Item_ShouldKeepPosition(item);
@@ -236,12 +247,12 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem)
                wep.respawntime = g_pickup_respawntime_superweapon;
                wep.pickup_anyway = true;
                wep.spawnfunc_checked = true;
-               Item_Initialize(wep, "weapon_hmg");
+               Item_Initialize(wep, "weapon_okhmg"); // doesn't actually use spawnfunc
                return true;
        }
        else if (item.classname == "item_shield")
        {
-               entity wep = new(weapon_rpc);
+               entity wep = new(weapon_okrpc);
                setorigin(wep, item.origin);
                wep.ok_item = true;
                wep.noalign = Item_ShouldKeepPosition(item);
@@ -250,7 +261,7 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem)
                wep.respawntime = g_pickup_respawntime_superweapon;
                wep.pickup_anyway = true;
                wep.spawnfunc_checked = true;
-               Item_Initialize(wep, "weapon_rpc");
+               Item_Initialize(wep, "weapon_okrpc"); // doesn't actually use spawnfunc
                return true;
        }
        return true;
@@ -258,10 +269,10 @@ MUTATOR_HOOKFUNCTION(ok, FilterItem)
 
 MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST)
 {
-       WepSet ok_start_items = (WEPSET(MACHINEGUN) | WEPSET(VORTEX) | WEPSET(SHOTGUN));
+       WepSet ok_start_items = (WEPSET(OVERKILL_MACHINEGUN) | WEPSET(OVERKILL_NEX) | WEPSET(OVERKILL_SHOTGUN));
 
-       if(WEP_RPC.weaponstart > 0) { ok_start_items |= WEPSET(RPC); }
-       if(WEP_HMG.weaponstart > 0) { ok_start_items |= WEPSET(HMG); }
+       if(WEP_OVERKILL_RPC.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_RPC); }
+       if(WEP_OVERKILL_HMG.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_HMG); }
 
        start_items |= IT_UNLIMITED_WEAPON_AMMO;
        start_weapons = warmup_start_weapons = ok_start_items;
@@ -288,3 +299,4 @@ MUTATOR_HOOKFUNCTION(ok, SetModname)
        M_ARGV(0, string) = "Overkill";
        return true;
 }
+