]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/overkill/sv_overkill.qc
Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / overkill / sv_overkill.qc
index f4432a9cbb830973f25fea4a1e6dffc4e6203f77..cb9aea5cc3b3d69206e3cec18587f83a40bdb09e 100644 (file)
@@ -1,11 +1,73 @@
 #include "sv_overkill.qh"
 
+#include "okshotgun.qh"
+#include "okhmg.qh"
+#include "okrpc.qh"
+
 bool autocvar_g_overkill_powerups_replace;
 
 bool autocvar_g_overkill_itemwaypoints = true;
 
 .Weapon ok_lastwep[MAX_WEAPONSLOTS];
 
+IntrusiveList g_overkill_items;
+STATIC_INIT(overkill)
+{
+       g_overkill_items = IL_NEW();
+       IL_PUSH(g_overkill_items, ITEM_HealthMega);
+       IL_PUSH(g_overkill_items, ITEM_ArmorSmall);
+       IL_PUSH(g_overkill_items, ITEM_ArmorMedium);
+       IL_PUSH(g_overkill_items, ITEM_ArmorBig);
+       IL_PUSH(g_overkill_items, ITEM_ArmorMega);
+}
+
+/// \brief Returns a random classname of the overkill item.
+/// \param[in] prefix Prefix of the cvars that hold probabilities.
+/// \return Random classname of the overkill item.
+string RandomItems_GetRandomOverkillItemClassName(string prefix)
+{
+       RandomSelection_Init();
+       IL_EACH(g_overkill_items, !(it.spawnflags & ITEM_FLAG_MUTATORBLOCKED) &&
+               Item_IsDefinitionAllowed(it),
+       {
+               string cvar_name = sprintf("g_%s_%s_probability", prefix,
+                       it.m_canonical_spawnfunc);
+               if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS))
+               {
+                       LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name);
+                       continue;
+               }
+               RandomSelection_AddString(it.m_canonical_spawnfunc, cvar(cvar_name), 1);
+       });
+       string cvar_name = sprintf("g_%s_weapon_okhmg_probability", prefix);
+       if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS))
+       {
+               LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name);
+       }
+       else
+       {
+               RandomSelection_AddString("weapon_okhmg", cvar(cvar_name), 1);
+       }
+       cvar_name = sprintf("g_%s_weapon_okrpc_probability", prefix);
+       if (!(cvar_type(cvar_name) & CVAR_TYPEFLAG_EXISTS))
+       {
+               LOG_WARNF("Random items: cvar %s doesn't exist.", cvar_name);
+       }
+       else
+       {
+               RandomSelection_AddString("weapon_okrpc", cvar(cvar_name), 1);
+       }
+       return RandomSelection_chosen_string;
+}
+
+
+MUTATOR_HOOKFUNCTION(ok, RandomItems_GetRandomItemClassName)
+{
+       M_ARGV(1, string) = RandomItems_GetRandomOverkillItemClassName(
+               M_ARGV(0, string));
+       return true;
+}
+
 MUTATOR_HOOKFUNCTION(ok, Damage_Calculate, CBC_ORDER_LAST)
 {
        entity frag_attacker = M_ARGV(1, entity);
@@ -40,7 +102,7 @@ MUTATOR_HOOKFUNCTION(ok, PlayerDies)
        entity frag_attacker = M_ARGV(1, entity);
        entity frag_target = M_ARGV(2, entity);
 
-       entity targ = ((frag_attacker) ? frag_attacker : frag_target);
+       entity targ = ((IS_PLAYER(frag_attacker)) ? frag_attacker : frag_target);
 
        ok_DropItem(frag_target, targ);
 
@@ -81,7 +143,7 @@ MUTATOR_HOOKFUNCTION(ok, PlayerPreThink)
        {
                return;
        }
-       if (!PHYS_INPUT_BUTTON_ATCK2(player) || forbidWeaponUse(player) ||
+       if (!PHYS_INPUT_BUTTON_ATCK2(player) || weaponLocked(player) ||
                !(round_handler_IsActive() && !round_handler_IsRoundStarted()))
        {
                return;
@@ -212,7 +274,6 @@ MUTATOR_HOOKFUNCTION(ok, SetStartItems, CBC_ORDER_LAST)
        if(WEP_OVERKILL_RPC.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_RPC); }
        if(WEP_OVERKILL_HMG.weaponstart > 0) { ok_start_items |= WEPSET(OVERKILL_HMG); }
 
-       start_items |= IT_UNLIMITED_WEAPON_AMMO;
        start_weapons = warmup_start_weapons = ok_start_items;
 }