wep.takedamage = DAMAGE_AIM;
wep.effects |= EF_NOMODELFLAGS; // disable the spinning
wep.colormap = item.owner.colormap;
wep.takedamage = DAMAGE_AIM;
wep.effects |= EF_NOMODELFLAGS; // disable the spinning
wep.colormap = item.owner.colormap;
item.aiment = wep; // attach the original weapon
setSendEntity(item, func_null);
}
item.aiment = wep; // attach the original weapon
setSendEntity(item, func_null);
}