]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc
Add attacker parameter to PlayHitsound
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / spawn_near_teammate / spawn_near_teammate.qc
index 23348f39de912359df2e8b5f080310ff1532be7d..20f07e9e4eac53bd5957a98f7ed77aa2f27cf271 100644 (file)
@@ -17,17 +17,21 @@ REGISTER_MUTATOR(spawn_near_teammate, cvar("g_spawn_near_teammate"));
 .float cvar_cl_spawn_near_teammate;
 
 MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score)
-{SELFPARAM();
-       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate))
-               return 0;
+{
+       entity player = M_ARGV(0, entity);
+       entity spawn_spot = M_ARGV(1, entity);
+       vector spawn_score = M_ARGV(2, vector);
+
+       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && player.cvar_cl_spawn_near_teammate))
+               return;
 
-       spawn_spot.msnt_lookat = world;
+       spawn_spot.msnt_lookat = NULL;
 
        if(!teamplay)
-               return 0;
+               return;
 
        RandomSelection_Init();
-       FOREACH_CLIENT(IS_PLAYER(it) && it != self && SAME_TEAM(it, self) && !IS_DEAD(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it) && it != player && SAME_TEAM(it, player) && !IS_DEAD(it), LAMBDA(
                if(vdist(spawn_spot.origin - it.origin, >, autocvar_g_spawn_near_teammate_distance))
                        continue;
                if(vdist(spawn_spot.origin - it.origin, <, 48))
@@ -42,15 +46,17 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score)
                spawn_spot.msnt_lookat = RandomSelection_chosen_ent;
                spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_FOUND;
        }
-       else if(self.team == spawn_spot.team)
+       else if(player.team == spawn_spot.team)
                spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate
 
-       return 0;
+       M_ARGV(2, vector) = spawn_score;
 }
 
 MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
-{SELFPARAM();
-       if(!teamplay) { return false; }
+{
+       if(!teamplay) { return; }
+       entity player = M_ARGV(0, entity);
+       entity spawn_spot = M_ARGV(1, entity);
 
        int num_red = 0, num_blue = 0, num_yellow = 0, num_pink = 0;
        FOREACH_CLIENT(IS_PLAYER(it),
@@ -65,25 +71,26 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
        });
 
        if(num_red == 1 || num_blue == 1 || num_yellow == 1 || num_pink == 1)
-               return false; // at least 1 team has only 1 player, let's not give the bigger team too much of an advantage!
+               return; // at least 1 team has only 1 player, let's not give the bigger team too much of an advantage!
 
        // Note: when entering this, fixangle is already set.
-       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate))
+       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && player.cvar_cl_spawn_near_teammate))
        {
                if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death)
-                       self.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
+                       player.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
 
-               entity best_mate = world;
+               entity best_mate = NULL;
                vector best_spot = '0 0 0';
                float pc = 0, best_dist = 0, dist = 0;
                FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
                        if((autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health >= 0 && it.health >= autocvar_g_balance_health_regenstable) || autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health == 0)
                        if(!IS_DEAD(it))
                        if(it.msnt_timer < time)
-                       if(SAME_TEAM(self, it))
+                       if(SAME_TEAM(player, it))
                        if(time > it.spawnshieldtime) // spawn shielding
+                       if(!forbidWeaponUse(it))
                        if(STAT(FROZEN, it) == 0)
-                       if(it != self)
+                       if(it != player)
                        {
                                tracebox(it.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - '0 0 100', MOVE_NOMONSTERS, it);
                                if(trace_fraction != 1.0)
@@ -125,7 +132,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                                                                {
                                                                        if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
                                                                        {
-                                                                               dist = vlen(trace_endpos - self.msnt_deathloc);
+                                                                               dist = vlen(trace_endpos - player.msnt_deathloc);
                                                                                if(dist < best_dist || best_dist == 0)
                                                                                {
                                                                                        best_dist = dist;
@@ -135,11 +142,11 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                                                                        }
                                                                        else
                                                                        {
-                                                                               setorigin(self, trace_endpos);
-                                                                               self.angles = it.angles;
-                                                                               self.angles_z = 0; // never spawn tilted even if the spot says to
+                                                                               setorigin(player, trace_endpos);
+                                                                               player.angles = it.angles;
+                                                                               player.angles_z = 0; // never spawn tilted even if the spot says to
                                                                                it.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
-                                                                               return 0;
+                                                                               return;
                                                                        }
                                                                }
                                                        }
@@ -152,31 +159,30 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
                if(best_dist)
                {
-                       setorigin(self, best_spot);
-                       self.angles = best_mate.angles;
-                       self.angles_z = 0; // never spawn tilted even if the spot says to
+                       setorigin(player, best_spot);
+                       player.angles = best_mate.angles;
+                       player.angles_z = 0; // never spawn tilted even if the spot says to
                        best_mate.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
                }
        }
        else if(spawn_spot.msnt_lookat)
        {
-               self.angles = vectoangles(spawn_spot.msnt_lookat.origin - self.origin);
-               self.angles_x = -self.angles.x;
-               self.angles_z = 0; // never spawn tilted even if the spot says to
+               player.angles = vectoangles(spawn_spot.msnt_lookat.origin - player.origin);
+               player.angles_x = -player.angles.x;
+               player.angles_z = 0; // never spawn tilted even if the spot says to
                /*
-               sprint(self, "You should be looking at ", spawn_spot.msnt_lookat.netname, "^7.\n");
-               sprint(self, "distance: ", vtos(spawn_spot.msnt_lookat.origin - self.origin), "\n");
-               sprint(self, "angles: ", vtos(self.angles), "\n");
+               sprint(player, "You should be looking at ", spawn_spot.msnt_lookat.netname, "^7.\n");
+               sprint(player, "distance: ", vtos(spawn_spot.msnt_lookat.origin - player.origin), "\n");
+               sprint(player, "angles: ", vtos(player.angles), "\n");
                */
        }
-
-       return 0;
 }
 
 MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerDies)
 {
+       entity frag_target = M_ARGV(0, entity);
+
        frag_target.msnt_deathloc = frag_target.origin;
-       return 0;
 }
 
 REPLICATE(cvar_cl_spawn_near_teammate, bool, "cl_spawn_near_teammate");