]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc
Add attacker parameter to PlayHitsound
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / spawn_near_teammate / spawn_near_teammate.qc
index 3d2c17f33f95d614dc3f3d31e5121c75da0877a5..20f07e9e4eac53bd5957a98f7ed77aa2f27cf271 100644 (file)
@@ -17,17 +17,21 @@ REGISTER_MUTATOR(spawn_near_teammate, cvar("g_spawn_near_teammate"));
 .float cvar_cl_spawn_near_teammate;
 
 MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score)
-{SELFPARAM();
-       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate))
-               return false;
+{
+       entity player = M_ARGV(0, entity);
+       entity spawn_spot = M_ARGV(1, entity);
+       vector spawn_score = M_ARGV(2, vector);
+
+       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && player.cvar_cl_spawn_near_teammate))
+               return;
 
-       spawn_spot.msnt_lookat = world;
+       spawn_spot.msnt_lookat = NULL;
 
        if(!teamplay)
-               return false;
+               return;
 
        RandomSelection_Init();
-       FOREACH_CLIENT(IS_PLAYER(it) && it != self && SAME_TEAM(it, self) && !IS_DEAD(it), LAMBDA(
+       FOREACH_CLIENT(IS_PLAYER(it) && it != player && SAME_TEAM(it, player) && !IS_DEAD(it), LAMBDA(
                if(vdist(spawn_spot.origin - it.origin, >, autocvar_g_spawn_near_teammate_distance))
                        continue;
                if(vdist(spawn_spot.origin - it.origin, <, 48))
@@ -42,16 +46,17 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score)
                spawn_spot.msnt_lookat = RandomSelection_chosen_ent;
                spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_FOUND;
        }
-       else if(self.team == spawn_spot.team)
+       else if(player.team == spawn_spot.team)
                spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate
 
-       return false;
+       M_ARGV(2, vector) = spawn_score;
 }
 
 MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
 {
-       if(!teamplay) { return false; }
+       if(!teamplay) { return; }
        entity player = M_ARGV(0, entity);
+       entity spawn_spot = M_ARGV(1, entity);
 
        int num_red = 0, num_blue = 0, num_yellow = 0, num_pink = 0;
        FOREACH_CLIENT(IS_PLAYER(it),
@@ -66,7 +71,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
        });
 
        if(num_red == 1 || num_blue == 1 || num_yellow == 1 || num_pink == 1)
-               return false; // at least 1 team has only 1 player, let's not give the bigger team too much of an advantage!
+               return; // at least 1 team has only 1 player, let's not give the bigger team too much of an advantage!
 
        // Note: when entering this, fixangle is already set.
        if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && player.cvar_cl_spawn_near_teammate))
@@ -74,7 +79,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death)
                        player.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
 
-               entity best_mate = world;
+               entity best_mate = NULL;
                vector best_spot = '0 0 0';
                float pc = 0, best_dist = 0, dist = 0;
                FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
@@ -83,6 +88,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                        if(it.msnt_timer < time)
                        if(SAME_TEAM(player, it))
                        if(time > it.spawnshieldtime) // spawn shielding
+                       if(!forbidWeaponUse(it))
                        if(STAT(FROZEN, it) == 0)
                        if(it != player)
                        {
@@ -140,7 +146,7 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                                                                                player.angles = it.angles;
                                                                                player.angles_z = 0; // never spawn tilted even if the spot says to
                                                                                it.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
-                                                                               return false;
+                                                                               return;
                                                                        }
                                                                }
                                                        }
@@ -170,14 +176,13 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                sprint(player, "angles: ", vtos(player.angles), "\n");
                */
        }
-
-       return false;
 }
 
 MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerDies)
 {
+       entity frag_target = M_ARGV(0, entity);
+
        frag_target.msnt_deathloc = frag_target.origin;
-       return false;
 }
 
 REPLICATE(cvar_cl_spawn_near_teammate, bool, "cl_spawn_near_teammate");