]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/spawn_near_teammate/spawn_near_teammate.qc
Add attacker parameter to PlayHitsound
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / spawn_near_teammate / spawn_near_teammate.qc
index 42d8d6b7f54a13b42b5cec33b5f519a9fc052502..20f07e9e4eac53bd5957a98f7ed77aa2f27cf271 100644 (file)
@@ -17,118 +17,136 @@ REGISTER_MUTATOR(spawn_near_teammate, cvar("g_spawn_near_teammate"));
 .float cvar_cl_spawn_near_teammate;
 
 MUTATOR_HOOKFUNCTION(spawn_near_teammate, Spawn_Score)
-{SELFPARAM();
-       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate))
-               return 0;
+{
+       entity player = M_ARGV(0, entity);
+       entity spawn_spot = M_ARGV(1, entity);
+       vector spawn_score = M_ARGV(2, vector);
 
-       entity p;
+       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && player.cvar_cl_spawn_near_teammate))
+               return;
 
-       spawn_spot.msnt_lookat = world;
+       spawn_spot.msnt_lookat = NULL;
 
        if(!teamplay)
-               return 0;
+               return;
 
        RandomSelection_Init();
-       FOR_EACH_PLAYER(p) if(p != self) if(p.team == self.team) if(!p.deadflag)
-       {
-               float l = vlen(spawn_spot.origin - p.origin);
-               if(l > autocvar_g_spawn_near_teammate_distance)
+       FOREACH_CLIENT(IS_PLAYER(it) && it != player && SAME_TEAM(it, player) && !IS_DEAD(it), LAMBDA(
+               if(vdist(spawn_spot.origin - it.origin, >, autocvar_g_spawn_near_teammate_distance))
                        continue;
-               if(l < 48)
+               if(vdist(spawn_spot.origin - it.origin, <, 48))
                        continue;
-               if(!checkpvs(spawn_spot.origin, p))
+               if(!checkpvs(spawn_spot.origin, it))
                        continue;
-               RandomSelection_Add(p, 0, string_null, 1, 1);
-       }
+               RandomSelection_Add(it, 0, string_null, 1, 1);
+       ));
 
        if(RandomSelection_chosen_ent)
        {
                spawn_spot.msnt_lookat = RandomSelection_chosen_ent;
                spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_FOUND;
        }
-       else if(self.team == spawn_spot.team)
+       else if(player.team == spawn_spot.team)
                spawn_score.x += SPAWN_PRIO_NEAR_TEAMMATE_SAMETEAM; // prefer same team, if we can't find a spawn near teammate
 
-       return 0;
+       M_ARGV(2, vector) = spawn_score;
 }
 
 MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
-{SELFPARAM();
-       if(!teamplay) { return false; }
+{
+       if(!teamplay) { return; }
+       entity player = M_ARGV(0, entity);
+       entity spawn_spot = M_ARGV(1, entity);
+
+       int num_red = 0, num_blue = 0, num_yellow = 0, num_pink = 0;
+       FOREACH_CLIENT(IS_PLAYER(it),
+       {
+               switch(it.team)
+               {
+                       case NUM_TEAM_1: ++num_red; break;
+                       case NUM_TEAM_2: ++num_blue; break;
+                       case NUM_TEAM_3: ++num_yellow; break;
+                       case NUM_TEAM_4: ++num_pink; break;
+               }
+       });
+
+       if(num_red == 1 || num_blue == 1 || num_yellow == 1 || num_pink == 1)
+               return; // at least 1 team has only 1 player, let's not give the bigger team too much of an advantage!
+
        // Note: when entering this, fixangle is already set.
-       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && self.cvar_cl_spawn_near_teammate))
+       if(autocvar_g_spawn_near_teammate_ignore_spawnpoint == 1 || (autocvar_g_spawn_near_teammate_ignore_spawnpoint == 2 && player.cvar_cl_spawn_near_teammate))
        {
                if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death)
-                       self.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
+                       player.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay_death;
 
-               entity team_mate, best_mate = world;
+               entity best_mate = NULL;
                vector best_spot = '0 0 0';
                float pc = 0, best_dist = 0, dist = 0;
-               FOR_EACH_PLAYER(team_mate)
-               {
-                       if((autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health >= 0 && team_mate.health >= autocvar_g_balance_health_regenstable) || autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health == 0)
-                       if(team_mate.deadflag == DEAD_NO)
-                       if(team_mate.msnt_timer < time)
-                       if(SAME_TEAM(self, team_mate))
-                       if(time > team_mate.spawnshieldtime) // spawn shielding
-                       if(team_mate.frozen == 0)
-                       if(team_mate != self)
+               FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
+                       if((autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health >= 0 && it.health >= autocvar_g_balance_health_regenstable) || autocvar_g_spawn_near_teammate_ignore_spawnpoint_check_health == 0)
+                       if(!IS_DEAD(it))
+                       if(it.msnt_timer < time)
+                       if(SAME_TEAM(player, it))
+                       if(time > it.spawnshieldtime) // spawn shielding
+                       if(!forbidWeaponUse(it))
+                       if(STAT(FROZEN, it) == 0)
+                       if(it != player)
                        {
-                               tracebox(team_mate.origin, PL_MIN, PL_MAX, team_mate.origin - '0 0 100', MOVE_WORLDONLY, team_mate);
+                               tracebox(it.origin, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - '0 0 100', MOVE_NOMONSTERS, it);
                                if(trace_fraction != 1.0)
                                if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY))
                                {
                                        pc = pointcontents(trace_endpos + '0 0 1');
                                        if(pc == CONTENT_EMPTY)
                                        {
-                                               if(vlen(team_mate.velocity) > 5)
-                                                       fixedmakevectors(vectoangles(team_mate.velocity));
+                                               if(vdist(it.velocity, >, 5))
+                                                       fixedmakevectors(vectoangles(it.velocity));
                                                else
-                                                       fixedmakevectors(team_mate.angles);
+                                                       fixedmakevectors(it.angles);
 
-                                               for(pc = 0; pc < 5; ++pc) // test 5 diffrent spots close to mate
+                                               for(pc = 0; pc < 4; ++pc) // test 4 diffrent spots close to mate
                                                {
                                                        switch(pc)
                                                        {
                                                                case 0:
-                                                                       tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 128, MOVE_NORMAL, team_mate);
+                                                                       tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 128, MOVE_NOMONSTERS, it);
                                                                        break;
                                                                case 1:
-                                                                       tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 128 , MOVE_NORMAL, team_mate);
+                                                                       tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 , MOVE_NOMONSTERS, it);
                                                                        break;
                                                                case 2:
-                                                                       tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin + v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
+                                                                       tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin + v_right * 128 - v_forward * 64, MOVE_NOMONSTERS, it);
                                                                        break;
                                                                case 3:
-                                                                       tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_right * 64 - v_forward * 64, MOVE_NORMAL, team_mate);
-                                                                       break;
-                                                               case 4:
-                                                                       tracebox(team_mate.origin , PL_MIN, PL_MAX, team_mate.origin - v_forward * 128, MOVE_NORMAL, team_mate);
+                                                                       tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_right * 128 - v_forward * 64, MOVE_NOMONSTERS, it);
                                                                        break;
+                                                               //case 4:
+                                                                       //tracebox(it.origin , STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), it.origin - v_forward * 128, MOVE_NOMONSTERS, it);
+                                                                       //break;
                                                        }
 
                                                        if(trace_fraction == 1.0)
                                                        {
-                                                               traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NORMAL, team_mate);
+                                                               traceline(trace_endpos + '0 0 4', trace_endpos - '0 0 100', MOVE_NOMONSTERS, it);
                                                                if(trace_fraction != 1.0)
                                                                {
                                                                        if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
                                                                        {
-                                                                               dist = vlen(trace_endpos - self.msnt_deathloc);
+                                                                               dist = vlen(trace_endpos - player.msnt_deathloc);
                                                                                if(dist < best_dist || best_dist == 0)
                                                                                {
                                                                                        best_dist = dist;
                                                                                        best_spot = trace_endpos;
-                                                                                       best_mate = team_mate;
+                                                                                       best_mate = it;
                                                                                }
                                                                        }
                                                                        else
                                                                        {
-                                                                               setorigin(self, trace_endpos);
-                                                                               self.angles = team_mate.angles;
-                                                                               self.angles_z = 0; // never spawn tilted even if the spot says to
-                                                                               team_mate.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
-                                                                               return 0;
+                                                                               setorigin(player, trace_endpos);
+                                                                               player.angles = it.angles;
+                                                                               player.angles_z = 0; // never spawn tilted even if the spot says to
+                                                                               it.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
+                                                                               return;
                                                                        }
                                                                }
                                                        }
@@ -136,41 +154,37 @@ MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerSpawn)
                                        }
                                }
                        }
-               }
+               ));
 
                if(autocvar_g_spawn_near_teammate_ignore_spawnpoint_closetodeath)
                if(best_dist)
                {
-                       setorigin(self, best_spot);
-                       self.angles = best_mate.angles;
-                       self.angles_z = 0; // never spawn tilted even if the spot says to
+                       setorigin(player, best_spot);
+                       player.angles = best_mate.angles;
+                       player.angles_z = 0; // never spawn tilted even if the spot says to
                        best_mate.msnt_timer = time + autocvar_g_spawn_near_teammate_ignore_spawnpoint_delay;
                }
        }
        else if(spawn_spot.msnt_lookat)
        {
-               self.angles = vectoangles(spawn_spot.msnt_lookat.origin - self.origin);
-               self.angles_x = -self.angles.x;
-               self.angles_z = 0; // never spawn tilted even if the spot says to
+               player.angles = vectoangles(spawn_spot.msnt_lookat.origin - player.origin);
+               player.angles_x = -player.angles.x;
+               player.angles_z = 0; // never spawn tilted even if the spot says to
                /*
-               sprint(self, "You should be looking at ", spawn_spot.msnt_lookat.netname, "^7.\n");
-               sprint(self, "distance: ", vtos(spawn_spot.msnt_lookat.origin - self.origin), "\n");
-               sprint(self, "angles: ", vtos(self.angles), "\n");
+               sprint(player, "You should be looking at ", spawn_spot.msnt_lookat.netname, "^7.\n");
+               sprint(player, "distance: ", vtos(spawn_spot.msnt_lookat.origin - player.origin), "\n");
+               sprint(player, "angles: ", vtos(player.angles), "\n");
                */
        }
-
-       return 0;
 }
 
 MUTATOR_HOOKFUNCTION(spawn_near_teammate, PlayerDies)
-{SELFPARAM();
-       self.msnt_deathloc = self.origin;
-       return 0;
-}
-
-MUTATOR_HOOKFUNCTION(spawn_near_teammate, GetCvars)
 {
-       GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_spawn_near_teammate, "cl_spawn_near_teammate");
-       return false;
+       entity frag_target = M_ARGV(0, entity);
+
+       frag_target.msnt_deathloc = frag_target.origin;
 }
+
+REPLICATE(cvar_cl_spawn_near_teammate, bool, "cl_spawn_near_teammate");
+
 #endif