- if(time > player.touchexplode_time)
- if(!gameover)
- if(!STAT(FROZEN, player))
- if(IS_PLAYER(player))
- if(!IS_DEAD(player))
- if(!IS_INDEPENDENT_PLAYER(player))
- FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA(
- if(time > it.touchexplode_time)
- if(!STAT(FROZEN, it))
- if(!IS_DEAD(it))
- if (!IS_INDEPENDENT_PLAYER(it))
+ if(time > player.touchexplode_time && !game_stopped && !IS_DEAD(player) && IS_PLAYER(player) && !STAT(FROZEN, player) && !IS_INDEPENDENT_PLAYER(player))
+ {
+ FOREACH_CLIENT(IS_PLAYER(it) && it != player, {
+ if(time > it.touchexplode_time && !STAT(FROZEN, it) && !IS_DEAD(it) && !IS_INDEPENDENT_PLAYER(it))