/** If you register a new waypoint, make sure to add it to this list */
-REGISTER_WAYPOINT(, "", '0 0 0', 1);
-#define WP_Null WP_
REGISTER_WAYPOINT(Waypoint, _("Waypoint"), '0 1 1', 1);
REGISTER_WAYPOINT(Helpme, _("Help me!"), '1 0.5 0', 1);
REGISTER_WAYPOINT(RaceStart, _("Start"), '1 0.5 0', 1);
REGISTER_WAYPOINT(RaceStartFinish, _("Start"), '1 0.5 0', 1);
-REGISTER_WAYPOINT(Assault, _("<placeholder>"), '1 0.5 0', 1);
REGISTER_WAYPOINT(AssaultDefend, _("Defend"), '1 0.5 0', 1);
REGISTER_WAYPOINT(AssaultDestroy, _("Destroy"), '1 0.5 0', 1);
REGISTER_WAYPOINT(AssaultPush, _("Push"), '1 0.5 0', 1);
REGISTER_WAYPOINT(FlagBaseBlue, _("Blue base"), '0.8 0.8 0', 1);
REGISTER_WAYPOINT(FlagBaseYellow, _("Yellow base"), '0.8 0.8 0', 1);
REGISTER_WAYPOINT(FlagBasePink, _("Pink base"), '0.8 0.8 0', 1);
+REGISTER_WAYPOINT(FlagReturn, _("Return flag here"), '0 0.8 0.8', 1);
REGISTER_WAYPOINT(DomNeut, _("Control point"), '0 1 1', 1);
REGISTER_WAYPOINT(DomRed, _("Control point"), '0 1 1', 1);
REGISTER_WAYPOINT(OnsGen, _("Generator"), '1 0.5 0', 1);
REGISTER_WAYPOINT(OnsGenShielded, _("Generator"), '1 0.5 0', 1);
-REGISTER_WAYPOINT(Buff, _("Buff"), '1 0.5 0', 1);
-
REGISTER_WAYPOINT(Weapon, _("Weapon"), '0 0 0', 1);
REGISTER_WAYPOINT(Monster, _("Monster"), '1 0 0', 1);