return e2 == e;
}
-float WaypointSprite_Customize(entity this)
+bool WaypointSprite_Customize(entity this, entity client)
{
// this is not in SendEntity because it shall run every frame, not just every update
// make spectators see what the player would see
- entity e = WaypointSprite_getviewentity(other);
+ entity e = WaypointSprite_getviewentity(client);
- if (MUTATOR_CALLHOOK(CustomizeWaypoint, this, other))
+ if (MUTATOR_CALLHOOK(CustomizeWaypoint, this, client))
return false;
- return this.waypointsprite_visible_for_player(this, other, e);
+ return this.waypointsprite_visible_for_player(this, client, e);
}
bool WaypointSprite_SendEntity(entity this, entity to, float sendflags);