if (s == WP_Item.netname || s == RADARICON_Item.netname) return Items_from(this.wp_extra).m_color;
if (MUTATOR_CALLHOOK(WP_Format, this, s))
{
- return MUTATOR_ARGV(0, vector);
+ return M_ARGV(2, vector);
}
return def;
}
if (s == WP_Monster.netname) return get_monsterinfo(this.wp_extra).monster_name;
if (MUTATOR_CALLHOOK(WP_Format, this, s))
{
- return MUTATOR_ARGV(0, string);
+ return M_ARGV(3, string);
}
// need to loop, as our netname could be one of three
void WaypointSprite_Kill(entity wp)
{
if (!wp) return;
- if (wp.owner) wp.owner.(wp.owned_by_field) = world;
+ if (wp.owner) wp.owner.(wp.owned_by_field) = NULL;
remove(wp);
}
if (wp.owner)
{
if (wp.exteriormodeltoclient == wp.owner)
- wp.exteriormodeltoclient = world;
- wp.owner.(wp.owned_by_field) = world;
- wp.owner = world;
+ wp.exteriormodeltoclient = NULL;
+ wp.owner.(wp.owned_by_field) = NULL;
+ wp.owner = NULL;
WaypointSprite_FadeOutIn(wp, fadetime);
}
{
bool doremove = false;
- if (self.fade_time && time >= self.teleport_time)
+ if (this.fade_time && time >= this.teleport_time)
{
doremove = true;
}
- if (self.exteriormodeltoclient)
- WaypointSprite_UpdateOrigin(self, self.exteriormodeltoclient.origin + self.view_ofs);
+ if (this.exteriormodeltoclient)
+ WaypointSprite_UpdateOrigin(this, this.exteriormodeltoclient.origin + this.view_ofs);
if (doremove)
- WaypointSprite_Kill(self);
+ WaypointSprite_Kill(this);
else
- self.nextthink = time; // WHY?!?
+ this.nextthink = time; // WHY?!?
}
bool WaypointSprite_visible_for_player(entity this, entity player, entity view)
if (IS_SPEC(e)) e = e.enemy;
/* TODO idea (check this breaks nothing)
else if (e.classname == "observer")
- e = world;
+ e = NULL;
*/
return e;
}
// make spectators see what the player would see
entity e = WaypointSprite_getviewentity(other);
- if (MUTATOR_CALLHOOK(CustomizeWaypoint, self, other))
+ if (MUTATOR_CALLHOOK(CustomizeWaypoint, this, other))
return false;
- return self.waypointsprite_visible_for_player(self, other, e);
+ return this.waypointsprite_visible_for_player(this, other, e);
}
bool WaypointSprite_SendEntity(entity this, entity to, float sendflags);
-void WaypointSprite_Reset()
-{SELFPARAM();
+void WaypointSprite_Reset(entity this)
+{
// if a WP wants to time out, let it time out immediately; other WPs ought to be reset/killed by their owners
- if (self.fade_time)
- WaypointSprite_Kill(self);
+ if (this.fade_time)
+ WaypointSprite_Kill(this);
}
entity WaypointSprite_Spawn(
entity icon // initial icon
)
{
- return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, own, ownfield, true, icon);
+ return WaypointSprite_Spawn(spr, 0, 0, NULL, ofs, NULL, 0, own, ownfield, true, icon);
}
entity WaypointSprite_DeployFixed(
entity spr,
float limited_range,
+ entity player,
vector ofs,
entity icon // initial icon
)
-{SELFPARAM();
+{
float t;
if (teamplay)
- t = self.team;
+ t = player.team;
else
t = 0;
float maxdistance;
maxdistance = waypointsprite_limitedrange;
else
maxdistance = 0;
- return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, world, ofs, world, t, self, waypointsprite_deployed_fixed, false, icon);
+ return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, NULL, ofs, NULL, t, player, waypointsprite_deployed_fixed, false, icon);
}
entity WaypointSprite_DeployPersonal(
entity spr,
+ entity player,
vector ofs,
entity icon // initial icon
)
-{SELFPARAM();
- return WaypointSprite_Spawn(spr, 0, 0, world, ofs, world, 0, self, waypointsprite_deployed_personal, false, icon);
+{
+ return WaypointSprite_Spawn(spr, 0, 0, NULL, ofs, NULL, 0, player, waypointsprite_deployed_personal, false, icon);
}
entity WaypointSprite_Attach(
entity spr,
+ entity player,
float limited_range,
entity icon // initial icon
)
-{SELFPARAM();
+{
float t;
- if (self.waypointsprite_attachedforcarrier)
- return world; // can't attach to FC
+ if (player.waypointsprite_attachedforcarrier)
+ return NULL; // can't attach to FC
if (teamplay)
- t = self.team;
+ t = player.team;
else
t = 0;
float maxdistance;
maxdistance = waypointsprite_limitedrange;
else
maxdistance = 0;
- return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, self, '0 0 64', world, t, self, waypointsprite_attached, false, icon);
+ return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, player, '0 0 64', NULL, t, player, waypointsprite_attached, false, icon);
}
entity WaypointSprite_AttachCarrier(
)
{
WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
- entity e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', world, carrier.team, carrier, waypointsprite_attachedforcarrier, false, icon);
+ entity e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', NULL, carrier.team, carrier, waypointsprite_attachedforcarrier, false, icon);
if (carrier.health)
{
WaypointSprite_UpdateMaxHealth(e, '1 0 0' * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id) * 2);
WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
}
-void WaypointSprite_ClearPersonal()
-{SELFPARAM();
- WaypointSprite_Kill(self.waypointsprite_deployed_personal);
+void WaypointSprite_ClearPersonal(entity this)
+{
+ WaypointSprite_Kill(this.waypointsprite_deployed_personal);
}
-void WaypointSprite_ClearOwned()
-{SELFPARAM();
- WaypointSprite_Kill(self.waypointsprite_deployed_fixed);
- WaypointSprite_Kill(self.waypointsprite_deployed_personal);
- WaypointSprite_Kill(self.waypointsprite_attached);
+void WaypointSprite_ClearOwned(entity this)
+{
+ WaypointSprite_Kill(this.waypointsprite_deployed_fixed);
+ WaypointSprite_Kill(this.waypointsprite_deployed_personal);
+ WaypointSprite_Kill(this.waypointsprite_attached);
}
void WaypointSprite_PlayerDead(entity this)
WaypointSprite_DetachCarrier(this);
}
-void WaypointSprite_PlayerGone()
-{SELFPARAM();
- WaypointSprite_Disown(self.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
- WaypointSprite_Kill(self.waypointsprite_deployed_personal);
- WaypointSprite_Disown(self.waypointsprite_attached, waypointsprite_deadlifetime);
- WaypointSprite_DetachCarrier(self);
+void WaypointSprite_PlayerGone(entity this)
+{
+ WaypointSprite_Disown(this.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
+ WaypointSprite_Kill(this.waypointsprite_deployed_personal);
+ WaypointSprite_Disown(this.waypointsprite_attached, waypointsprite_deadlifetime);
+ WaypointSprite_DetachCarrier(this);
}
#endif
#endif