}
// need to loop, as our netname could be one of three
- FOREACH(Waypoints, it.netname == s, LAMBDA(
+ FOREACH(Waypoints, it.netname == s, {
return it.m_name;
- ));
+ });
return s;
}
// rotate them, and make them absolute
rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
- v1 = rotate(v1, rot) + org;
- v2 = rotate(v2, rot) + org;
- v3 = rotate(v3, rot) + org;
- v4 = rotate(v4, rot) + org;
+ v1 = Rotate(v1, rot) + org;
+ v2 = Rotate(v2, rot) + org;
+ v3 = Rotate(v3, rot) + org;
+ v4 = Rotate(v4, rot) + org;
// draw them
R_BeginPolygon(pic, f);
up = '0 1 0';
rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
- o = rotate(o, rot) + org;
- ri = rotate(ri, rot);
- up = rotate(up, rot);
+ o = Rotate(o, rot) + org;
+ ri = Rotate(ri, rot);
+ up = Rotate(up, rot);
owidth = width + 2 * border;
o = o - up * (margin + border + theheight) + ri * (sz.x - owidth) * 0.5;
R_BeginPolygon("", DRAWFLAG_NORMAL);
R_PolygonVertex(o, '0 0 0', '0 0 0', a);
- R_PolygonVertex(o + rotate(arrowY - borderX, ang), '0 0 0', '0 0 0', a);
- R_PolygonVertex(o + rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a);
- R_PolygonVertex(o + rotate(borderY + borderX, ang), '0 0 0', '0 0 0', a);
- R_PolygonVertex(o + rotate(arrowY + borderX, ang), '0 0 0', '0 0 0', a);
+ R_PolygonVertex(o + Rotate(arrowY - borderX, ang), '0 0 0', '0 0 0', a);
+ R_PolygonVertex(o + Rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a);
+ R_PolygonVertex(o + Rotate(borderY + borderX, ang), '0 0 0', '0 0 0', a);
+ R_PolygonVertex(o + Rotate(arrowY + borderX, ang), '0 0 0', '0 0 0', a);
R_EndPolygon();
R_BeginPolygon("", DRAWFLAG_ADDITIVE);
- R_PolygonVertex(o + rotate(eY * borderDiag, ang), '0 0 0', rgb, a);
- R_PolygonVertex(o + rotate(arrowY - arrowX, ang), '0 0 0', rgb, a);
- R_PolygonVertex(o + rotate(arrowY + arrowX, ang), '0 0 0', rgb, a);
+ R_PolygonVertex(o + Rotate(eY * borderDiag, ang), '0 0 0', rgb, a);
+ R_PolygonVertex(o + Rotate(arrowY - arrowX, ang), '0 0 0', rgb, a);
+ R_PolygonVertex(o + Rotate(arrowY + arrowX, ang), '0 0 0', rgb, a);
R_EndPolygon();
- return o + rotate(eY * (borderDiag+size+margin), ang);
+ return o + Rotate(eY * (borderDiag+size+margin), ang);
}
// returns location of sprite healthbar
void Draw_WaypointSprite(entity this)
{
if (this.lifetime > 0)
- this.alpha = pow(bound(0, (this.fadetime - time) / this.lifetime, 1), waypointsprite_timealphaexponent);
+ this.alpha = (bound(0, (this.fadetime - time) / this.lifetime, 1) ** waypointsprite_timealphaexponent);
else
this.alpha = 1;
float a = this.alpha * autocvar_hud_panel_fg_alpha;
if (this.maxdistance > waypointsprite_normdistance)
- a *= pow(bound(0, (this.maxdistance - dist) / (this.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
+ a *= (bound(0, (this.maxdistance - dist) / (this.maxdistance - waypointsprite_normdistance), 1) ** waypointsprite_distancealphaexponent);
else if (this.maxdistance > 0)
- a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
+ a *= (bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1) ** waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
vector rgb = spritelookupcolor(this, spriteimage, this.teamradar_color);
if (rgb == '0 0 0')
(vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
(vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
- float vidscale = max(vid_conwidth / vid_width, vid_conheight / vid_height);
+ float crosshairdistance = sqrt( ((o.x - vid_conwidth/2) ** 2) + ((o.y - vid_conheight/2) ** 2) );
- float crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
-
- t = waypointsprite_scale * vidscale;
+ t = waypointsprite_scale;
a *= waypointsprite_alpha;
{