]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/mutators/mutator/waypoints/waypointsprites.qc
Style: expand LAMBDA()
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / waypoints / waypointsprites.qc
index bdedf295d8b7e31a967b0b9b1f4a51248618d589..9e20392236ea32ccb73948c1a5707d93c304f1df 100644 (file)
@@ -259,9 +259,9 @@ string spritelookuptext(entity this, string s)
     }
 
     // need to loop, as our netname could be one of three
-    FOREACH(Waypoints, it.netname == s, LAMBDA(
+    FOREACH(Waypoints, it.netname == s, {
         return it.m_name;
-    ));
+    });
 
     return s;
 }
@@ -460,7 +460,7 @@ vector fixrgbexcess(vector rgb)
 void Draw_WaypointSprite(entity this)
 {
     if (this.lifetime > 0)
-        this.alpha = pow(bound(0, (this.fadetime - time) / this.lifetime, 1), waypointsprite_timealphaexponent);
+        this.alpha = (bound(0, (this.fadetime - time) / this.lifetime, 1) ** waypointsprite_timealphaexponent);
     else
         this.alpha = 1;
 
@@ -522,9 +522,9 @@ void Draw_WaypointSprite(entity this)
     float a = this.alpha * autocvar_hud_panel_fg_alpha;
 
     if (this.maxdistance > waypointsprite_normdistance)
-        a *= pow(bound(0, (this.maxdistance - dist) / (this.maxdistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent);
+        a *= (bound(0, (this.maxdistance - dist) / (this.maxdistance - waypointsprite_normdistance), 1) ** waypointsprite_distancealphaexponent);
     else if (this.maxdistance > 0)
-        a *= pow(bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1), waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
+        a *= (bound(0, (waypointsprite_fadedistance - dist) / (waypointsprite_fadedistance - waypointsprite_normdistance), 1) ** waypointsprite_distancealphaexponent) * (1 - waypointsprite_minalpha) + waypointsprite_minalpha;
 
     vector rgb = spritelookupcolor(this, spriteimage, this.teamradar_color);
     if (rgb == '0 0 0')
@@ -611,7 +611,7 @@ void Draw_WaypointSprite(entity this)
     (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
     (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
 
-    float crosshairdistance = sqrt( pow(o.x - vid_conwidth/2, 2) + pow(o.y - vid_conheight/2, 2) );
+    float crosshairdistance = sqrt( ((o.x - vid_conwidth/2) ** 2) + ((o.y - vid_conheight/2) ** 2) );
 
     t = waypointsprite_scale;
     a *= waypointsprite_alpha;