-#ifndef WAYPOINTSPRITES_H
-#define WAYPOINTSPRITES_H
+#pragma once
#include "all.qh"
#endif
#ifdef SVQC
+.entity sprite;
+
float autocvar_sv_waypointsprite_deadlifetime;
float autocvar_sv_waypointsprite_deployed_lifetime;
float autocvar_sv_waypointsprite_limitedrange;
void WaypointSprite_PlayerGone(entity this);
#endif
-
-#endif