MULTITEAM_INFO(KEYHUNT_CAPTURE, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
MULTITEAM_INFO(KEYHUNT_DROP, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
MULTITEAM_INFO(KEYHUNT_LOST, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
+ MULTITEAM_INFO(KEYHUNT_PUSHED, 4, 1, 2, 0, "s1 s2", "", "", _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
+ MULTITEAM_INFO(KEYHUNT_DESTROYED, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
MULTITEAM_INFO(KEYHUNT_PICKUP, 4, 1, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
MSG_INFO_NOTIF(LMS_FORFEIT, 1, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "")
MSG_INFO_NOTIF(MONSTERS_DISABLED, 1, 0, 0, "", "", "", _("^BGMonsters are currently disabled"), "")
+ MULTITEAM_INFO(NEXBALL_RETURN_HELD, 4, 1, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
+
MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE, 1, 2, 0, "s1 s2", "", "", _("^BG%s^BG captured %s^BG control point"), "")
MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, 4, 1, 2, 0, "s1 s2", "", "", _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, 4, 1, 0, 0, "", "", "", _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
MSG_CENTER_NOTIF(CTF_STALEMATE_CARRIER, 1, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "")
MSG_CENTER_NOTIF(CTF_STALEMATE_OTHER, 1, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
- MSG_CENTER_NOTIF(DEATH_MURDER_FRAG, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s"))
- MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s"))
- MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, 1, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s"))
- MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE, 1, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s"))
- MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing"))
- MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!"))
- MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s"))
- MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s"))
-
- MSG_CENTER_NOTIF(NADE_THROW, 1, 0, 0, "", CPID_NADES, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the nade!"), "")
+ #define VERBOSE_MURDER(type) strcat(MURDER_##type, "^BG%s")
+
+ #define MURDER_FRAG _("^K3%sYou fragged ^BG%s")
+ #define MURDER_FRAG2 _("^K3%sYou scored against ^BG%s")
+ #define MURDER_FRAGGED _("^K1%sYou were fragged by ^BG%s")
+ #define MURDER_FRAGGED2 _("^K1%sYou were scored against by ^BG%s")
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAG, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAG, MURDER_FRAG2 )
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAGGED, MURDER_FRAGGED2 )
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, 1, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", VERBOSE_MURDER(FRAGGED), VERBOSE_MURDER(FRAGGED2) )
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE, 1, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", VERBOSE_MURDER(FRAG), VERBOSE_MURDER(FRAG2) )
+
+ #define MURDER_FRAG_FIRE _("^K3%sYou burned ^BG%s")
+ #define MURDER_FRAG_FIRE2 _("^K3%sYou scored against ^BG%s")
+ #define MURDER_FRAGGED_FIRE _("^K1%sYou were burned by ^BG%s")
+ #define MURDER_FRAGGED_FIRE2 _("^K1%sYou were scored against by ^BG%s")
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAG_FIRE, MURDER_FRAG_FIRE2 )
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAGGED_FIRE, MURDER_FRAGGED_FIRE2 )
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE_VERBOSE, 1, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", VERBOSE_MURDER(FRAGGED_FIRE), VERBOSE_MURDER(FRAGGED_FIRE2) )
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE_VERBOSE, 1, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", VERBOSE_MURDER(FRAG_FIRE), VERBOSE_MURDER(FRAG_FIRE2) )
+
+ #define MURDER_FRAG_FREEZE _("^K3%sYou froze ^BG%s")
+ #define MURDER_FRAG_FREEZE2 _("^K3%sYou scored against ^BG%s")
+ #define MURDER_FRAGGED_FREEZE _("^K1%sYou were frozen by ^BG%s")
+ #define MURDER_FRAGGED_FREEZE2 _("^K1%sYou were scored against by ^BG%s")
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAG_FREEZE, MURDER_FRAG_FREEZE2 )
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAGGED_FREEZE, MURDER_FRAGGED_FREEZE2 )
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE_VERBOSE, 1, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", VERBOSE_MURDER(FRAGGED_FREEZE), VERBOSE_MURDER(FRAGGED_FREEZE2))
+ MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE_VERBOSE, 1, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", VERBOSE_MURDER(FRAG_FREEZE), VERBOSE_MURDER(FRAG_FREEZE2) )
+
+ #define MURDER_TYPEFRAG _("^K1%sYou typefragged ^BG%s")
+ #define MURDER_TYPEFRAG2 _("^K1%sYou scored against ^BG%s^K1 while they were typing")
+ #define MURDER_TYPEFRAGGED _("^K1%sYou were typefragged by ^BG%s")
+ #define MURDER_TYPEFRAGGED2 _("^K1%sYou were scored against by ^BG%s^K1 while typing")
+ MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_TYPEFRAG, MURDER_TYPEFRAG2 )
+ MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED, 1, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_TYPEFRAGGED, MURDER_TYPEFRAGGED2 )
+ MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", VERBOSE_MURDER(TYPEFRAGGED), VERBOSE_MURDER(TYPEFRAGGED2) )
+ MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", VERBOSE_MURDER(TYPEFRAG), VERBOSE_MURDER(TYPEFRAG2) )
+
+ MSG_CENTER_NOTIF(NADE_THROW, 1, 0, 0, "nade_key", CPID_NADES, "0 0", _("^BGPress ^F2%s^BG again to toss the nade!"), "")
MSG_CENTER_NOTIF(NADE_BONUS, 1, 0, 0, "", CPID_NADES, "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "")
MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, 1, 0, 1, "death_team", CPID_Null, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "")
MSG_CENTER_NOTIF(EXTRALIVES, 1, 0, 0, "", CPID_Null, "0 0", _("^F2You picked up some extra lives"), "")
- MSG_CENTER_NOTIF(FREEZETAG_FREEZE, 1, 1, 0, "s1", CPID_Null, "0 0", _("^K3You froze ^BG%s"), "")
- MSG_CENTER_NOTIF(FREEZETAG_FROZEN, 1, 1, 0, "s1", CPID_Null, "0 0", _("^K1You were frozen by ^BG%s"), "")
MSG_CENTER_NOTIF(FREEZETAG_REVIVE, 1, 1, 0, "s1", CPID_Null, "0 0", _("^K3You revived ^BG%s"), "")
MSG_CENTER_NOTIF(FREEZETAG_REVIVE_SELF, 1, 0, 0, "", CPID_Null, "0 0", _("^K3You revived yourself"), "")
MSG_CENTER_NOTIF(FREEZETAG_REVIVED, 1, 1, 0, "s1", CPID_Null, "0 0", _("^K3You were revived by ^BG%s"), "")
MSG_CENTER_NOTIF(GENERATOR_UNDERATTACK, 1, 0, 0, "", CPID_Null, "0 0", _("^BGThe generator is under attack!"), "")
+ MULTITEAM_CENTER(ROUND_TEAM_LOSS, 4, 1, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team loses the round"), "", NAME)
MULTITEAM_CENTER(ROUND_TEAM_WIN, 4, 1, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "", NAME)
MSG_CENTER_NOTIF(ROUND_PLAYER_WIN, 1, 1, 0, "s1", CPID_ROUND, "0 0", _("^BG%s^BG wins the round"), "")
MSG_CENTER_NOTIF(NIX_COUNTDOWN, 1, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
MSG_CENTER_NOTIF(NIX_NEWWEAPON, 1, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "")
- MSG_CENTER_NOTIF(NADE, 1, 0, 0, "", CPID_Null, "0 0", _("^BGPress ^F2DROPWEAPON^BG again to toss the grenade!"), "")
-
MSG_CENTER_NOTIF(ONS_CAPTURE, 1, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^BGYou captured %s^BG control point"), "")
MULTITEAM_CENTER(ONS_CAPTURE, 4, 1, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^TC^TT^BG team captured %s^BG control point"), "", NAME)
MSG_CENTER_NOTIF(ONS_CONTROLPOINT_SHIELDED, 1, 0, 0, "", CPID_ONS_CAPSHIELD, "0 0", _("^BGThis control point currently cannot be captured"), "")
MSG_CENTER_NOTIF(TEAMCHANGE_SUICIDE, 1, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "")
MSG_CENTER_NOTIF(TIMEOUT_BEGINNING, 1, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "")
- MSG_CENTER_NOTIF(TIMEOUT_ENDING, 1, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
+ MSG_CENTER_NOTIF(TIMEOUT_ENDING, 1, 0, 1, "", CPID_TIMEIN, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
MSG_CENTER_NOTIF(JOIN_PREVENT_MINIGAME, 1, 0, 0, "", CPID_Null, "0 0", _("^K1Cannot join given minigame session!"), "" )
MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_TEAM, 1, 2, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE)
MSG_CHOICE_NOTIF(FRAG, 1, 1, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE)
MSG_CHOICE_NOTIF(FRAGGED, 1, 1, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE)
+ MSG_CHOICE_NOTIF(FRAG_FIRE, 1, 1, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FIRE, CENTER_DEATH_MURDER_FRAG_FIRE_VERBOSE)
+ MSG_CHOICE_NOTIF(FRAGGED_FIRE, 1, 1, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FIRE, CENTER_DEATH_MURDER_FRAGGED_FIRE_VERBOSE)
+ MSG_CHOICE_NOTIF(FRAG_FREEZE, 1, 1, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FREEZE, CENTER_DEATH_MURDER_FRAG_FREEZE_VERBOSE)
+ MSG_CHOICE_NOTIF(FRAGGED_FREEZE, 1, 1, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FREEZE, CENTER_DEATH_MURDER_FRAGGED_FREEZE_VERBOSE)
MSG_CHOICE_NOTIF(TYPEFRAG, 1, 1, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE)
MSG_CHOICE_NOTIF(TYPEFRAGGED, 1, 1, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)