#define N_GNTLOFF 1
#define N__ALWAYS 2
+// default time for announcer queue (time to wait before the next announcer is played)
+// -1 = bypass queue and play the announcer immediately
+// 0 = use the announcer sound length
+// >0 = use the specified time in seconds
+#define ANNCE_INSTANT -1
+#define ANNCE_LENGTH 0
+#define ANNCE_DEFTIME 2
+
#define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \
NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
// MSG_ANNCE_NOTIFICATIONS
- MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT, N_GNTLOFF, "airshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING, N_GNTLOFF, "amazing", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME, N_GNTLOFF, "awesome", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE, N_GNTLOFF, "botlike", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH, N__ALWAYS, "electrobitch", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE, N_GNTLOFF, "impressive", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA, N_GNTLOFF, "yoda", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(BEGIN, N__ALWAYS, "begin", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(HEADSHOT, N__ALWAYS, "headshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(KILLSTREAK_03, N_GNTLOFF, "03kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_05, N_GNTLOFF, "05kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_10, N_GNTLOFF, "10kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_15, N_GNTLOFF, "15kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_20, N_GNTLOFF, "20kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_25, N_GNTLOFF, "25kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(KILLSTREAK_30, N_GNTLOFF, "30kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND, N_GNTLOFF, "lastsecond", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY, N_GNTLOFF, "narrowly", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED, N_GNTLOFF, "terminated", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(MULTIFRAG, N___NEVER, "multifrag", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_6, N__ALWAYS, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_7, N__ALWAYS, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_8, N__ALWAYS, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_9, N__ALWAYS, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_10, N__ALWAYS, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_GAMESTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_GAMESTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_KILL_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_KILL_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_RESPAWN_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_RESPAWN_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(PREPARE, N__ALWAYS, "prepareforbattle", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(REMAINING_FRAG_1, N_GNTLOFF, "1fragleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(REMAINING_FRAG_2, N_GNTLOFF, "2fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(REMAINING_FRAG_3, N_GNTLOFF, "3fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(REMAINING_MIN_1, N__ALWAYS, "1minuteremains", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(REMAINING_MIN_5, N__ALWAYS, "5minutesremain", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(TIMEOUT, N__ALWAYS, "timeoutcalled", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
-
- MSG_ANNCE_NOTIF(VOTE_ACCEPT, N__ALWAYS, "voteaccept", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(VOTE_CALL, N__ALWAYS, "votecall", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
- MSG_ANNCE_NOTIF(VOTE_FAIL, N__ALWAYS, "votefail", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT, N_GNTLOFF, "airshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING, N_GNTLOFF, "amazing", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME, N_GNTLOFF, "awesome", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE, N_GNTLOFF, "botlike", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH, N__ALWAYS, "electrobitch", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE, N_GNTLOFF, "impressive", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA, N_GNTLOFF, "yoda", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(BEGIN, N__ALWAYS, "begin", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+
+ MSG_ANNCE_NOTIF(HEADSHOT, N__ALWAYS, "headshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(KILLSTREAK_03, N_GNTLOFF, "03kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_05, N_GNTLOFF, "05kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_10, N_GNTLOFF, "10kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_15, N_GNTLOFF, "15kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_20, N_GNTLOFF, "20kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_25, N_GNTLOFF, "25kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(KILLSTREAK_30, N_GNTLOFF, "30kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND, N_GNTLOFF, "lastsecond", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY, N_GNTLOFF, "narrowly", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED, N_GNTLOFF, "terminated", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(MULTIFRAG, N___NEVER, "multifrag", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(NUM_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_6, N__ALWAYS, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_7, N__ALWAYS, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_8, N__ALWAYS, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_9, N__ALWAYS, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_10, N__ALWAYS, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_GAMESTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+
+ MSG_ANNCE_NOTIF(NUM_KILL_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_KILL_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_1, N___NEVER, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_2, N___NEVER, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_3, N___NEVER, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_RESPAWN_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+ MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+
+ MSG_ANNCE_NOTIF(PREPARE, N__ALWAYS, "prepareforbattle", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(REMAINING_FRAG_1, N_GNTLOFF, "1fragleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(REMAINING_FRAG_2, N_GNTLOFF, "2fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(REMAINING_FRAG_3, N_GNTLOFF, "3fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(REMAINING_MIN_1, N__ALWAYS, "1minuteremains", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(REMAINING_MIN_5, N__ALWAYS, "5minutesremain", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+
+ MSG_ANNCE_NOTIF(TIMEOUT, N__ALWAYS, "timeoutcalled", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_INSTANT)
+
+ MSG_ANNCE_NOTIF(VOTE_ACCEPT, N__ALWAYS, "voteaccept", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(VOTE_CALL, N__ALWAYS, "votecall", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
+ MSG_ANNCE_NOTIF(VOTE_FAIL, N__ALWAYS, "votefail", CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
#undef N___NEVER
#undef N_GNTLOFF
MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4))
// MSG_INFO_NOTIFICATIONS
+ MSG_INFO_NOTIF(CHAT_DISABLED, N_CHATCON, 0, 0, "", "", "", _("^F4NOTE: ^BGChat is currently disabled on this server"), "")
MSG_INFO_NOTIF(CHAT_NOSPECTATORS, N_CHATCON, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
+ MSG_INFO_NOTIF(CHAT_PRIVATE_DISABLED, N_CHATCON, 0, 0, "", "", "", _("^F4NOTE: ^BGPrivate chat is currently disabled on this server"), "")
+ MSG_INFO_NOTIF(CHAT_SPECTATOR_DISABLED, N_CHATCON, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is currently disabled on this server"), "")
+ MSG_INFO_NOTIF(CHAT_TEAM_DISABLED, N_CHATCON, 0, 0, "", "", "", _("^F4NOTE: ^BGTeam chat is currently disabled on this server"), "")
MULTITEAM_INFO(CTF_CAPTURE, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
MULTITEAM_INFO(CTF_CAPTURE_BROKEN, N_CONSOLE, 2, 2, "s1 f1dtime s2 f2dtime", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
MSG_INFO_NOTIF(CA_JOIN_LATE, N_CONSOLE, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "")
MSG_INFO_NOTIF(CA_LEAVE, N_CONSOLE, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "")
+ MSG_INFO_NOTIF(COUNTDOWN_RESTART, N_CHATCON, 0, 0, "", "", "", _("^F2Match is restarting..."), "")
+ MSG_INFO_NOTIF(COUNTDOWN_STOP, N_CHATCON, 0, 0, "", "", "", _("^F4Countdown stopped!"), "")
+
MSG_INFO_NOTIF(DEATH_MURDER_BUFF, N_CONSOLE, 3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
MSG_INFO_NOTIF(DEATH_MURDER_CHEAT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
MSG_INFO_NOTIF(DEATH_MURDER_DROWN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
MULTITEAM_INFO(KEYHUNT_DESTROYED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
MULTITEAM_INFO(KEYHUNT_PICKUP, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
- MSG_INFO_NOTIF(LMS_FORFEIT, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "")
MSG_INFO_NOTIF(LMS_NOLIVES, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "")
MSG_INFO_NOTIF(BR_REVIVED, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "")
MSG_INFO_NOTIF(MOVETOSPEC_IDLING, N_CHATCON, 1, 1, "s1 f1", "", "", _("^BG%s^F3 was moved to^BG spectators^F3 after idling for %s seconds"), "")
MSG_INFO_NOTIF(QUIT_KICK_SPECTATING, N_CONSOLE, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
MSG_INFO_NOTIF(QUIT_KICK_TEAMKILL, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for excessive teamkilling"), "")
+ MSG_INFO_NOTIF(QUIT_PLAYBAN_TEAMKILL, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was forced to spectate for excessive teamkilling"), "")
MSG_INFO_NOTIF(QUIT_SPECTATE, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now^BG spectating"), "")
MSG_INFO_NOTIF(RACE_ABANDONED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "")
MSG_INFO_NOTIF(SUPERWEAPON_PICKUP, N_CONSOLE, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "")
+ MSG_INFO_NOTIF(SURVIVAL_HUNTER_WIN, N_CONSOLE, 0, 0, "", "", "", _("^K1Hunters^BG win the round"), "")
+ MSG_INFO_NOTIF(SURVIVAL_SURVIVOR_WIN, N_CONSOLE, 0, 0, "", "", "", _("^F1Survivors^BG win the round"), "")
+
MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM, N_CONSOLE, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "")
MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED, N_CONSOLE, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "")
MSG_INFO_NOTIF(VERSION_BETA, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
MSG_INFO_NOTIF(VERSION_OLD, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
- MSG_INFO_NOTIF(VERSION_OUTDATED, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
+ MSG_INFO_NOTIF(VERSION_OUTDATED, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3https://xonotic.org^BG!"), "")
MSG_INFO_NOTIF(WEAPON_ACCORDEON_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
MSG_INFO_NOTIF(WEAPON_ACCORDEON_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
MSG_INFO_NOTIF(WEAPON_ARC_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
MSG_INFO_NOTIF(WEAPON_ARC_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
+ MSG_INFO_NOTIF(WEAPON_ARC_SUICIDE_BOLT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponarc", _("^BG%s^K1 played with Arc bolts%s%s"), "")
MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
MSG_CENTER_NOTIF(ASSAULT_DEFENDING, N_ENABLE, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "")
MSG_CENTER_NOTIF(ASSAULT_OBJ_DESTROYED, N_ENABLE, 0, 1, "f1time", CPID_ASSAULT_ROLE, "0 0", _("^BGObjective destroyed in ^F4%s^BG!"), "")
+ MSG_CENTER_NOTIF(COUNTDOWN_STOP, N_ENABLE, 0, 1, "f1", CPID_MISSING_PLAYERS, "4 0", strcat(BOLD(_("^F4Countdown stopped!")), "\n^BG", _("%s players are needed for this match.")), "")
MSG_CENTER_NOTIF(COUNTDOWN_BEGIN, N_ENABLE, 0, 0, "", CPID_ROUND, "2 0", BOLD(_("^BGBegin!")), "")
MSG_CENTER_NOTIF(COUNTDOWN_GAMESTART, N_ENABLE, 0, 1, "", CPID_ROUND, "1 f1", strcat(_("^BGGame starts in"), "\n", BOLD("^COUNT")), "")
MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTART, N_ENABLE, 0, 2, "f1", CPID_ROUND, "1 f2", strcat(_("^BGRound %s starts in"), "\n", BOLD("^COUNT")), "")
MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "")
MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "")
+ MULTITEAM_CENTER(CTF_PICKUP_ENEMY_OTHER, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got the ^TC^TT^BG flag! Retrieve it!"), "", FLAG)
+ MULTITEAM_CENTER(CTF_PICKUP_ENEMY_OTHER_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the ^TC^TT^BG flag! Retrieve it!"), "", FLAG)
+ MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_OTHER_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "")
+ MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_OTHER_VERBOSE_NEUTRAL, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
MULTITEAM_CENTER(CTF_PICKUP_TEAM, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "")
MSG_CENTER_NOTIF(ITEM_WEAPON_UNAVAILABLE, N_ENABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "")
MSG_CENTER_NOTIF(JOIN_NOSPAWNS, N_ENABLE, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "")
- MSG_CENTER_NOTIF(JOIN_PREVENT, N_ENABLE, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "")
+ MSG_CENTER_NOTIF(JOIN_PREVENT, N_ENABLE, 0, 1, "f1", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThis match is limited to ^F2%s^BG players."), "")
+ MSG_CENTER_NOTIF(JOIN_PLAYBAN, N_ENABLE, 0, 0, "", CPID_PREVENT_JOIN, "0 0", BOLD(_("^K1You aren't allowed to play because you are banned in this server, but you can play minigames")), "")
MSG_CENTER_NOTIF(KEEPAWAY_DROPPED, N_ENABLE, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "")
MSG_CENTER_NOTIF(KEEPAWAY_PICKUP, N_ENABLE, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "")
MSG_CENTER_NOTIF(KEEPAWAY_PICKUP_SELF, N_ENABLE, 0, 0, "", CPID_KEEPAWAY, "0 0", _("^BGYou picked up the ball"), "")
- MSG_CENTER_NOTIF(KEEPAWAY_WARN, N_ENABLE, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "")
+ MSG_CENTER_NOTIF(KEEPAWAY_WARN, N_ENABLE, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGGet the ball to score points for frags!"), "")
MSG_CENTER_NOTIF(KEYHUNT_HELP, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "")
MULTITEAM_CENTER(KEYHUNT_INTERFERE, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "", NAME)
MULTITEAM_CENTER(KEYHUNT_START, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "", KEY)
MSG_CENTER_NOTIF(LMS_NOLIVES, N_ENABLE, 0, 0, "", CPID_LMS, "0 0", _("^BGYou have no lives left, you must wait until the next match"), "")
- MSG_CENTER_NOTIF(LMS_SPECWARN, N_ENABLE, 0, 0, "", CPID_LMS, "0 0", _("^F4WARNING:^BG you can't rejoin this match after spectating.\nUse the same command again to spectate anyway."), "")
+ MSG_CENTER_NOTIF(LMS_VISIBLE_LEADER, N_ENABLE, 0, 0, "", CPID_LMS, "0 0", _("^BGEnemies can now see you on radar!"), "")
+ MSG_CENTER_NOTIF(LMS_VISIBLE_OTHER, N_ENABLE, 0, 0, "", CPID_LMS, "0 0", _("^BGLeaders can now be seen by enemies on radar!"), "")
MSG_CENTER_NOTIF(BR_JOIN_LATE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGMatch already started, you must wait until the next match"), "")
MSG_CENTER_NOTIF(BR_JOIN_DEAD, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGYou are dead, you must wait until the next match"), "")
MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO_FIRST, N_ENABLE, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!"))
MSG_CENTER_NOTIF(INSTAGIB_LIVES_REMAINING, N_ENABLE, 0, 1, "f1", CPID_Null, "0 0", _("^F2Extra lives remaining: ^K1%s"), "")
- MSG_CENTER_NOTIF(MOTD, N_ENABLE, 1, 0, "s1", CPID_MOTD, "-1 0", "^BG%s", "")
-
MSG_CENTER_NOTIF(NIX_COUNTDOWN, N_ENABLE, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
MSG_CENTER_NOTIF(NIX_NEWWEAPON, N_ENABLE, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "")
MSG_CENTER_NOTIF(POWERUP_INVISIBILITY, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are invisible"), "")
MSG_CENTER_NOTIF(POWERDOWN_INVISIBILITY, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "")
+ MSG_CENTER_NOTIF(QUIT_PLAYBAN_TEAMKILL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You are forced to spectate and you aren't allowed to play because you are banned in this server")), "")
+
MSG_CENTER_NOTIF(RACE_FINISHLAP, N_ENABLE, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "")
MSG_CENTER_NOTIF(SEQUENCE_COMPLETED, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGSequence completed!"), "")
MSG_CENTER_NOTIF(SUPERWEAPON_LOST, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "")
MSG_CENTER_NOTIF(SUPERWEAPON_PICKUP, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "")
+ MSG_CENTER_NOTIF(SURVIVAL_HUNTER, N_ENABLE, 0, 0, "", CPID_SURVIVAL, "5 0", BOLD(_("^BGYou are a ^K1hunter^BG! Eliminate the survivor(s) without raising suspicion!")), "")
+ MSG_CENTER_NOTIF(SURVIVAL_HUNTER_WIN, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^K1Hunters^BG win the round"), "")
+ MSG_CENTER_NOTIF(SURVIVAL_SURVIVOR, N_ENABLE, 0, 0, "", CPID_SURVIVAL, "5 0", BOLD(_("^BGYou are a ^F1survivor^BG! Identify and eliminate the hunter(s)!")), "")
+ MSG_CENTER_NOTIF(SURVIVAL_SURVIVOR_WIN, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^F1Survivors^BG win the round"), "")
+
MULTITEAM_CENTER(TEAMCHANGE, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "", NAME)
MSG_CENTER_NOTIF(TEAMCHANGE_AUTO, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing team in ^COUNT"), "")
MSG_CENTER_NOTIF(TEAMCHANGE_SPECTATE, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "")
MSG_CENTER_NOTIF(VEHICLE_STEAL, N_ENABLE, 0, 0, "", CPID_VEHICLES_OTHER, "0 0", _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "")
MSG_CENTER_NOTIF(VEHICLE_STEAL_SELF, N_ENABLE, 0, 0, "", CPID_VEHICLES_OTHER, "4 0", _("^F2Intruder detected, disabling shields!"), "")
+ MSG_CENTER_NOTIF(VOTEBAN, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You aren't allowed to call a vote because you are banned in this server")), "")
+ MSG_CENTER_NOTIF(VOTEBANYN, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You aren't allowed to vote because you are banned in this server")), "")
+
MSG_CENTER_NOTIF(WEAPON_MINELAYER_LIMIT, N_ENABLE, 0, 1, "f1", CPID_Null, "0 0", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
#undef N_DISABL
MSG_MULTI_NOTIF(prefix##_PINK, defaultvalue, anncepre##PINK, infopre##PINK, centerpre##PINK)
// MSG_MULTI_NOTIFICATIONS
+ MSG_MULTI_NOTIF(COUNTDOWN_BEGIN, N_ENABLE, ANNCE_BEGIN, NULL, CENTER_COUNTDOWN_BEGIN)
+ MSG_MULTI_NOTIF(COUNTDOWN_STOP, N_ENABLE, NULL, INFO_COUNTDOWN_STOP, CENTER_COUNTDOWN_STOP)
+
MSG_MULTI_NOTIF(DEATH_MURDER_BUFF, N_ENABLE, NULL, INFO_DEATH_MURDER_BUFF, NULL)
MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT, N_ENABLE, NULL, INFO_DEATH_MURDER_CHEAT, NULL)
MSG_MULTI_NOTIF(DEATH_MURDER_DROWN, N_ENABLE, NULL, INFO_DEATH_MURDER_DROWN, NULL)
MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE, N_ENABLE, NULL, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE)
MSG_MULTI_NOTIF(MULTI_COINTOSS, N_ENABLE, NULL, INFO_COINTOSS, CENTER_COINTOSS)
- MSG_MULTI_NOTIF(MULTI_COUNTDOWN_BEGIN, N_ENABLE, ANNCE_BEGIN, NULL, CENTER_COUNTDOWN_BEGIN)
MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO, N_ENABLE, ANNCE_NUM_10, NULL, CENTER_INSTAGIB_FINDAMMO_FIRST)
MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER, N_ENABLE, NULL, INFO_WEAPON_ACCORDEON_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(WEAPON_ARC_MURDER, N_ENABLE, NULL, INFO_WEAPON_ARC_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_ARC_MURDER_SPRAY, NULL)
+ MSG_MULTI_NOTIF(WEAPON_ARC_SUICIDE_BOLT, N_ENABLE, NULL, INFO_WEAPON_ARC_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER, N_ENABLE, NULL, INFO_WEAPON_BLASTER_MURDER, NULL)
MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER, N_ENABLE, NULL, INFO_WEAPON_CRYLINK_MURDER, NULL)
MULTITEAM_CHOICE(CTF_CAPTURE_TIME, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_TIME)
MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_UNBROKEN)
MULTITEAM_CHOICE(CTF_PICKUP_TEAM, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE)
+ MULTITEAM_CHOICE(CTF_PICKUP_ENEMY_OTHER, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_OTHER, CENTER_CTF_PICKUP_ENEMY_OTHER_VERBOSE)
MSG_CHOICE_NOTIF(CTF_PICKUP_TEAM_NEUTRAL, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL)
MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE)
MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE)
MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_TEAM, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE)
+ MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_OTHER_NEUTRAL, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_OTHER_NEUTRAL, CENTER_CTF_PICKUP_ENEMY_OTHER_VERBOSE_NEUTRAL)
MSG_CHOICE_NOTIF(FRAG, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE)
MSG_CHOICE_NOTIF(FRAGGED, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE)
MSG_CHOICE_NOTIF(FRAG_FIRE, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FIRE, CENTER_DEATH_MURDER_FRAG_FIRE_VERBOSE)