]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics.qh
Finish off the last of the stats
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics.qh
index 1d8ffe86460b8f16f21d69088fd5481fd74cee25..e70b489fd6fe0c72a218b438b6c9d81e931c3c5e 100644 (file)
@@ -1,16 +1,53 @@
+#ifndef COMMON_PHYSICS_H
+#define COMMON_PHYSICS_H
+
 // Client/server mappings
 
 .entity conveyor;
 
+.float race_penalty;
+
+.float gravity;
+.float swamp_slowdown;
+.float lastflags;
+.float lastground;
+.float wasFlying;
+.float spectatorspeed;
+
+.vector movement_old;
+.float buttons_old;
+.vector v_angle_old;
+.string lastclassname;
+
+.float() PlayerPhysplug;
+float AdjustAirAccelQW(float accelqw, float factor);
+
+bool IsFlying(entity a);
+
+#define PHYS_AMMO_FUEL(s) STAT(FUEL, s)
+
 #ifdef CSQC
 
+       const int FL_WATERJUMP = 2048;  // player jumping out of water
+       const int FL_JUMPRELEASED = 4096;       // for jump debouncing
+
+       float PM_multijump_checkjump();
+       void PM_multijump();
+
+       .float watertype;
+       .float waterlevel;
+       .int items;
+
+       .vector movement;
+       .vector v_angle;
+
 // TODO
        #define IS_CLIENT(s)                                            (s).isplayermodel
        #define IS_PLAYER(s)                                            (s).isplayermodel
        #define isPushable(s)                                           (s).isplayermodel
 
-       float player_multijump;
-       float player_jumpheight;
+       //float player_multijump;
+       //float player_jumpheight;
 
        #define PHYS_INPUT_ANGLES(s)                            input_angles
 // TODO
        #define PHYS_INPUT_BUTTON_FORWARD(s)            !!(input_buttons & 256)
        #define PHYS_INPUT_BUTTON_LEFT(s)                       !!(input_buttons & 512)
        #define PHYS_INPUT_BUTTON_RIGHT(s)                      !!(input_buttons & 1024)
-       #define PHYS_INPUT_BUTTON_JETPACK(s)            !!(input_buttons & 2048)
+       #define PHYS_INPUT_BUTTON_JETPACK(s)            !!(input_buttons & 4096)
 
        #define PHYS_DEAD(s)                                            s.csqcmodel_isdead
 
        #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  !!(moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE)
        #define GAMEPLAYFIX_NOGRAVITYONGROUND                   cvar("sv_gameplayfix_nogravityonground")
        #define GAMEPLAYFIX_Q2AIRACCELERATE                             cvar("sv_gameplayfix_q2airaccelerate")
+       #define GAMEPLAYFIX_EASIERWATERJUMP                     STAT(GAMEPLAYFIX_EASIERWATERJUMP)
+       #define GAMEPLAYFIX_DOWNTRACEONGROUND                   STAT(GAMEPLAYFIX_DOWNTRACEONGROUND)
+       #define GAMEPLAYFIX_STEPMULTIPLETIMES                   STAT(GAMEPLAYFIX_STEPMULTIPLETIMES)
+       #define GAMEPLAYFIX_UNSTICKPLAYERS                              STAT(GAMEPLAYFIX_UNSTICKPLAYERS)
+       #define GAMEPLAYFIX_STEPDOWN                                    STAT(GAMEPLAYFIX_STEPDOWN)
 
-       #define IS_DUCKED(s)                                            !!(s.pmove_flags & PMF_DUCKED)
-       #define SET_DUCKED(s)                                           s.pmove_flags |= PMF_DUCKED
-       #define UNSET_DUCKED(s)                                         s.pmove_flags &= ~PMF_DUCKED
-
-       #define IS_JUMP_HELD(s)                                         !!(s.pmove_flags & PMF_JUMP_HELD)
-       #define SET_JUMP_HELD(s)                                        s.pmove_flags |= PMF_JUMP_HELD
-       #define UNSET_JUMP_HELD(s)                                      s.pmove_flags &= ~PMF_JUMP_HELD
-
-       #define IS_ONGROUND(s)                                          !!(s.pmove_flags & PMF_ONGROUND)
-       #define SET_ONGROUND(s)                                         s.pmove_flags |= PMF_ONGROUND
-       #define UNSET_ONGROUND(s)                                       s.pmove_flags &= ~PMF_ONGROUND
-
-       #define WAS_ONGROUND(s)                                         !!(s.lastflags & PMF_ONGROUND)
-
-       #define ITEMS(s)                                                        getstati(STAT_ITEMS, 0, 24)
+       #define IS_DUCKED(s)                                            !!(s.flags & FL_DUCKED)
+       #define SET_DUCKED(s)                                           s.flags |= FL_DUCKED
+       #define UNSET_DUCKED(s)                                         s.flags &= ~FL_DUCKED
 
-       #define PHYS_AMMO_FUEL(s)                                       getstati(STAT_FUEL)
-
-       #define PHYS_FROZEN(s)                                          getstati(STAT_FROZEN)
-
-       #define PHYS_DOUBLEJUMP                                         getstati(STAT_DOUBLEJUMP)
+       #define IS_JUMP_HELD(s)                                         !(s.flags & FL_JUMPRELEASED)
+       #define SET_JUMP_HELD(s)                                        s.flags &= ~FL_JUMPRELEASED
+       #define UNSET_JUMP_HELD(s)                                      s.flags |= FL_JUMPRELEASED
 
-       #define PHYS_JUMPSPEEDCAP_MIN                           getstatf(STAT_MOVEVARS_JUMPSPEEDCAP_MIN)
-       #define PHYS_JUMPSPEEDCAP_MAX                           getstatf(STAT_MOVEVARS_JUMPSPEEDCAP_MAX)
-       #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS       getstati(STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS)
+       #define IS_ONGROUND(s)                                          !!(s.flags & FL_ONGROUND)
+       #define SET_ONGROUND(s)                                         s.flags |= FL_ONGROUND
+       #define UNSET_ONGROUND(s)                                       s.flags &= ~FL_ONGROUND
 
-       #define PHYS_TRACK_CANJUMP(s)                           getstati(STAT_MOVEVARS_TRACK_CANJUMP)
+       #define WAS_ONGROUND(s)                                         !!(s.lastflags & FL_ONGROUND)
+
+       #define ITEMS_STAT(s)                                           (s).items
+       #define BUFFS_STAT(s)                                           STAT(BUFFS)
+
+       #define PHYS_FROZEN(s)                                          STAT(FROZEN)
+
+       #define PHYS_DOUBLEJUMP                                         STAT(DOUBLEJUMP)
+
+       #define PHYS_BUGRIGS                                            STAT(BUGRIGS)
+       #define PHYS_BUGRIGS_ANGLE_SMOOTHING            STAT(BUGRIGS_ANGLE_SMOOTHING)
+       #define PHYS_BUGRIGS_PLANAR_MOVEMENT            STAT(BUGRIGS_PLANAR_MOVEMENT)
+       #define PHYS_BUGRIGS_REVERSE_SPEEDING           STAT(BUGRIGS_REVERSE_SPEEDING)
+       #define PHYS_BUGRIGS_FRICTION_FLOOR             STAT(BUGRIGS_FRICTION_FLOOR)
+       #define PHYS_BUGRIGS_AIR_STEERING                       STAT(BUGRIGS_AIR_STEERING)
+       #define PHYS_BUGRIGS_FRICTION_BRAKE             STAT(BUGRIGS_FRICTION_BRAKE)
+       #define PHYS_BUGRIGS_ACCEL                                      STAT(BUGRIGS_ACCEL)
+       #define PHYS_BUGRIGS_SPEED_REF                          STAT(BUGRIGS_SPEED_REF)
+       #define PHYS_BUGRIGS_SPEED_POW                          STAT(BUGRIGS_SPEED_POW)
+       #define PHYS_BUGRIGS_STEER                                      STAT(BUGRIGS_STEER)
+       #define PHYS_BUGRIGS_FRICTION_AIR                       STAT(BUGRIGS_FRICTION_AIR)
+       #define PHYS_BUGRIGS_CAR_JUMPING                        STAT(BUGRIGS_CAR_JUMPING)
+       #define PHYS_BUGRIGS_REVERSE_SPINNING           STAT(BUGRIGS_REVERSE_SPINNING)
+       #define PHYS_BUGRIGS_REVERSE_STOPPING           STAT(BUGRIGS_REVERSE_STOPPING)
+
+       #define PHYS_JUMPSPEEDCAP_MIN                           cvar_string("cl_jumpspeedcap_min")
+       #define PHYS_JUMPSPEEDCAP_MAX                           cvar_string("cl_jumpspeedcap_max")
+       #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS       STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS)
+
+       #define PHYS_CL_TRACK_CANJUMP(s)                        STAT(MOVEVARS_CL_TRACK_CANJUMP)
+       #define PHYS_TRACK_CANJUMP(s)                           STAT(MOVEVARS_TRACK_CANJUMP)
        #define PHYS_ACCELERATE                                         getstatf(STAT_MOVEVARS_ACCELERATE)
        #define PHYS_AIRACCEL_QW(s)                                     getstatf(STAT_MOVEVARS_AIRACCEL_QW)
-       #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s)       getstatf(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR)
+       #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s)       STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, s)
        #define PHYS_AIRACCEL_SIDEWAYS_FRICTION         getstatf(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION)
        #define PHYS_AIRACCELERATE                                      getstatf(STAT_MOVEVARS_AIRACCELERATE)
        #define PHYS_AIRCONTROL                                         getstatf(STAT_MOVEVARS_AIRCONTROL)
-       #define PHYS_AIRCONTROL_PENALTY                         getstatf(STAT_MOVEVARS_AIRCONTROL_PENALTY)
-       #define PHYS_AIRCONTROL_POWER                           getstatf(STAT_MOVEVARS_AIRCONTROL_POWER)
-       #define PHYS_AIRSPEEDLIMIT_NONQW(s)                     getstatf(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW)
+       #define PHYS_AIRCONTROL_PENALTY                         STAT(MOVEVARS_AIRCONTROL_PENALTY)
+       #define PHYS_AIRCONTROL_POWER                           STAT(MOVEVARS_AIRCONTROL_POWER)
+       #define PHYS_AIRSPEEDLIMIT_NONQW(s)                     STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, s)
        #define PHYS_AIRSTOPACCELERATE                          getstatf(STAT_MOVEVARS_AIRSTOPACCELERATE)
-       #define PHYS_AIRSTRAFEACCEL_QW(s)                       getstatf(STAT_MOVEVARS_AIRSTRAFEACCEL_QW)
-       #define PHYS_AIRSTRAFEACCELERATE                        getstatf(STAT_MOVEVARS_AIRSTRAFEACCELERATE)
-       #define PHYS_ENTGRAVITY(s)                                      getstatf(STAT_MOVEVARS_ENTGRAVITY)
+       #define PHYS_AIRSTRAFEACCEL_QW(s)                       STAT(MOVEVARS_AIRSTRAFEACCEL_QW, s)
+       #define PHYS_AIRSTRAFEACCELERATE(s)                     getstatf(STAT_MOVEVARS_AIRSTRAFEACCELERATE)
+       #define PHYS_ENTGRAVITY(s)                                      STAT(MOVEVARS_ENTGRAVITY)
        #define PHYS_FRICTION                                           getstatf(STAT_MOVEVARS_FRICTION)
-       #define PHYS_FRICTION_SLICK                                     getstatf(STAT_MOVEVARS_FRICTION_SLICK)
-       #define PHYS_FRICTION_ONLAND                            getstatf(STAT_MOVEVARS_FRICTION_ONLAND)
-       #define PHYS_GRAVITY                                            getstatf(STAT_MOVEVARS_GRAVITY)
-       #define PHYS_HIGHSPEED                                          getstatf(STAT_MOVEVARS_HIGHSPEED)
+       #define PHYS_FRICTION_SLICK                                     STAT(MOVEVARS_FRICTION_SLICK)
+       #define PHYS_FRICTION_ONLAND                            STAT(MOVEVARS_FRICTION_ONLAND)
+       #define PHYS_GRAVITY                                            STAT(MOVEVARS_GRAVITY)
+       #define PHYS_HIGHSPEED                                          STAT(MOVEVARS_HIGHSPEED)
        #define PHYS_JUMPVELOCITY                                       getstatf(STAT_MOVEVARS_JUMPVELOCITY)
-       #define PHYS_MAXAIRSPEED                                        getstatf(STAT_MOVEVARS_MAXAIRSPEED)
+       #define PHYS_MAXAIRSPEED(s)                                     getstatf(STAT_MOVEVARS_MAXAIRSPEED)
        #define PHYS_MAXAIRSTRAFESPEED                          getstatf(STAT_MOVEVARS_MAXAIRSTRAFESPEED)
        #define PHYS_MAXSPEED(s)                                        getstatf(STAT_MOVEVARS_MAXSPEED)
-       #define PHYS_STEPHEIGHT                                         getstatf(STAT_MOVEVARS_STEPHEIGHT)
+       #define PHYS_STEPHEIGHT                                         STAT(MOVEVARS_STEPHEIGHT)
        #define PHYS_STOPSPEED                                          getstatf(STAT_MOVEVARS_STOPSPEED)
        #define PHYS_WARSOWBUNNY_ACCEL                          getstatf(STAT_MOVEVARS_WARSOWBUNNY_ACCEL)
        #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO        getstatf(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO)
        #define PHYS_WARSOWBUNNY_TOPSPEED                       getstatf(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED)
        #define PHYS_WARSOWBUNNY_TURNACCEL                      getstatf(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL)
 
-       #define PHYS_JETPACK_ACCEL_UP                           getstatf(STAT_JETPACK_ACCEL_UP)
-       #define PHYS_JETPACK_ACCEL_SIDE                         getstatf(STAT_JETPACK_ACCEL_SIDE)
-       #define PHYS_JETPACK_ANTIGRAVITY                        getstatf(STAT_JETPACK_ANTIGRAVITY)
-       #define PHYS_JETPACK_FUEL                                       getstatf(STAT_JETPACK_FUEL)
-       #define PHYS_JETPACK_MAXSPEED_UP                        getstatf(STAT_JETPACK_MAXSPEED_UP)
-       #define PHYS_JETPACK_MAXSPEED_SIDE                      getstatf(STAT_JETPACK_MAXSPEED_SIDE)
+       #define PHYS_WALLFRICTION                                       STAT(MOVEVARS_WALLFRICTION)
 
-       #define PHYS_DODGING_FROZEN                                     getstati(STAT_DODGING_FROZEN)
+       #define PHYS_JETPACK_ACCEL_UP                           STAT(JETPACK_ACCEL_UP)
+       #define PHYS_JETPACK_ACCEL_SIDE                         STAT(JETPACK_ACCEL_SIDE)
+       #define PHYS_JETPACK_ANTIGRAVITY                        STAT(JETPACK_ANTIGRAVITY)
+       #define PHYS_JETPACK_FUEL                                       STAT(JETPACK_FUEL)
+       #define PHYS_JETPACK_MAXSPEED_UP                        STAT(JETPACK_MAXSPEED_UP)
+       #define PHYS_JETPACK_MAXSPEED_SIDE                      STAT(JETPACK_MAXSPEED_SIDE)
+
+       #define PHYS_DODGING_FROZEN                                     STAT(DODGING_FROZEN)
+
+       #define PHYS_NOSTEP                                                     STAT(NOSTEP)
+       #define PHYS_JUMPSTEP                                           STAT(MOVEVARS_JUMPSTEP)
 
 #elif defined(SVQC)
 
+       bool Physics_Valid(string thecvar);
+
+       .vector stat_pl_view_ofs;
+       .vector stat_pl_crouch_view_ofs;
+
+       .vector stat_pl_min;
+       .vector stat_pl_max;
+       .vector stat_pl_crouch_min;
+       .vector stat_pl_crouch_max;
+
+       .float stat_sv_airaccel_qw;
+       .float stat_sv_airspeedlimit_nonqw = _STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW);
+       .float stat_sv_maxspeed;
+       .float stat_movement_highspeed = _STAT(MOVEVARS_HIGHSPEED);
+
+       .float stat_sv_friction_on_land = _STAT(MOVEVARS_FRICTION_ONLAND);
+       .float stat_sv_friction_slick = _STAT(MOVEVARS_FRICTION_SLICK);
+
+       .float stat_doublejump = _STAT(DOUBLEJUMP);
+
+       .string stat_jumpspeedcap_min;
+       .string stat_jumpspeedcap_max;
+       .float stat_jumpspeedcap_disable_onramps = _STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS);
+
+       .float stat_jetpack_accel_side = _STAT(JETPACK_ACCEL_SIDE);
+       .float stat_jetpack_accel_up = _STAT(JETPACK_ACCEL_UP);
+       .float stat_jetpack_antigravity = _STAT(JETPACK_ANTIGRAVITY);
+       .float stat_jetpack_fuel = _STAT(JETPACK_FUEL);
+       .float stat_jetpack_maxspeed_up = _STAT(JETPACK_MAXSPEED_UP);
+       .float stat_jetpack_maxspeed_side = _STAT(JETPACK_MAXSPEED_SIDE);
+       .float stat_gameplayfix_easierwaterjump = _STAT(GAMEPLAYFIX_EASIERWATERJUMP);
+       .float stat_gameplayfix_downtracesupportsongroundflag = _STAT(GAMEPLAYFIX_DOWNTRACEONGROUND);
+       .float stat_gameplayfix_stepmultipletimes = _STAT(GAMEPLAYFIX_STEPMULTIPLETIMES);
+       .float stat_gameplayfix_unstickplayers = _STAT(GAMEPLAYFIX_UNSTICKPLAYERS);
+       .float stat_gameplayfix_stepdown = _STAT(GAMEPLAYFIX_STEPDOWN);
+
+       .float stat_bugrigs = _STAT(BUGRIGS);
+       .float stat_bugrigs_angle_smoothing = _STAT(BUGRIGS_ANGLE_SMOOTHING);
+       .float stat_bugrigs_planar_movement = _STAT(BUGRIGS_PLANAR_MOVEMENT);
+       .float stat_bugrigs_reverse_speeding = _STAT(BUGRIGS_REVERSE_SPEEDING);
+       .float stat_bugrigs_friction_floor = _STAT(BUGRIGS_FRICTION_FLOOR);
+       .float stat_bugrigs_air_steering = _STAT(BUGRIGS_AIR_STEERING);
+       .float stat_bugrigs_friction_brake = _STAT(BUGRIGS_FRICTION_BRAKE);
+       .float stat_bugrigs_accel = _STAT(BUGRIGS_ACCEL);
+       .float stat_bugrigs_speed_ref = _STAT(BUGRIGS_SPEED_REF);
+       .float stat_bugrigs_speed_pow = _STAT(BUGRIGS_SPEED_POW);
+       .float stat_bugrigs_steer = _STAT(BUGRIGS_STEER);
+       .float stat_bugrigs_friction_air = _STAT(BUGRIGS_FRICTION_AIR);
+       .float stat_bugrigs_car_jumping = _STAT(BUGRIGS_CAR_JUMPING);
+       .float stat_bugrigs_reverse_spinning = _STAT(BUGRIGS_REVERSE_SPINNING);
+       .float stat_bugrigs_reverse_stopping = _STAT(BUGRIGS_REVERSE_STOPPING);
+
+       // new properties
+       .float stat_sv_jumpvelocity;
+       .float stat_sv_maxairstrafespeed;
+       .float stat_sv_maxairspeed;
+       .float stat_sv_airstrafeaccelerate;
+       .float stat_sv_warsowbunny_turnaccel;
+       .float stat_sv_airaccel_sideways_friction;
+       .float stat_sv_aircontrol;
+       .float stat_sv_warsowbunny_airforwardaccel;
+       .float stat_sv_warsowbunny_topspeed;
+       .float stat_sv_warsowbunny_accel;
+       .float stat_sv_warsowbunny_backtosideratio;
+       .float stat_sv_friction;
+       .float stat_sv_accelerate;
+       .float stat_sv_stopspeed;
+       .float stat_sv_airaccelerate;
+       .float stat_sv_airstopaccelerate;
+
+       .float stat_nostep = _STAT(NOSTEP);
+       .float stat_jumpstep = _STAT(MOVEVARS_JUMPSTEP);
+
+       .bool stat_sv_track_canjump = _STAT(MOVEVARS_TRACK_CANJUMP);
+
        #define PHYS_INPUT_ANGLES(s)                            s.v_angle
        #define PHYS_WORLD_ANGLES(s)                            s.angles
 
        #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE  autocvar_sv_gameplayfix_gravityunaffectedbyticrate
        #define GAMEPLAYFIX_NOGRAVITYONGROUND                   cvar("sv_gameplayfix_nogravityonground")
        #define GAMEPLAYFIX_Q2AIRACCELERATE                             autocvar_sv_gameplayfix_q2airaccelerate
+       #define GAMEPLAYFIX_EASIERWATERJUMP                             cvar("sv_gameplayfix_easierwaterjump")
+       #define GAMEPLAYFIX_DOWNTRACEONGROUND                   cvar("sv_gameplayfix_downtracesupportsongroundflag")
+       #define GAMEPLAYFIX_STEPMULTIPLETIMES                   cvar("sv_gameplayfix_stepmultipletimes")
+       #define GAMEPLAYFIX_UNSTICKPLAYERS                              cvar("sv_gameplayfix_unstickplayers")
+       #define GAMEPLAYFIX_STEPDOWN                                    cvar("sv_gameplayfix_stepdown")
 
        #define IS_DUCKED(s)                                            s.crouch
-       #define SET_DUCKED(s)                                           s.crouch = TRUE
-       #define UNSET_DUCKED(s)                                         s.crouch = FALSE
+       #define SET_DUCKED(s)                                           s.crouch = true
+       #define UNSET_DUCKED(s)                                         s.crouch = false
 
        #define IS_JUMP_HELD(s)                                         !(s.flags & FL_JUMPRELEASED)
        #define SET_JUMP_HELD(s)                                        s.flags &= ~FL_JUMPRELEASED
        #define UNSET_JUMP_HELD(s)                                      s.flags |= FL_JUMPRELEASED
 
-       #define IS_ONGROUND(s)                                          !!(self.flags & FL_ONGROUND)
+       #define IS_ONGROUND(s)                                          !!(s.flags & FL_ONGROUND)
        #define SET_ONGROUND(s)                                         s.flags |= FL_ONGROUND
        #define UNSET_ONGROUND(s)                                       s.flags &= ~FL_ONGROUND
 
        #define WAS_ONGROUND(s)                                         !!((s).lastflags & FL_ONGROUND)
 
-       #define ITEMS(s)                                                        s.items
-
-       #define PHYS_AMMO_FUEL(s)                                       s.ammo_fuel
+       #define ITEMS_STAT(s)                                           s.items
+       #define BUFFS_STAT(s)                                           (s).buffs
 
        #define PHYS_FROZEN(s)                                          s.frozen
 
        #define PHYS_DOUBLEJUMP                                         autocvar_sv_doublejump
 
+       #define PHYS_BUGRIGS                                            g_bugrigs
+       #define PHYS_BUGRIGS_ANGLE_SMOOTHING            g_bugrigs_angle_smoothing
+       #define PHYS_BUGRIGS_PLANAR_MOVEMENT            g_bugrigs_planar_movement
+       #define PHYS_BUGRIGS_REVERSE_SPEEDING           g_bugrigs_reverse_speeding
+       #define PHYS_BUGRIGS_FRICTION_FLOOR                     g_bugrigs_friction_floor
+       #define PHYS_BUGRIGS_AIR_STEERING                       g_bugrigs_air_steering
+       #define PHYS_BUGRIGS_FRICTION_BRAKE                     g_bugrigs_friction_brake
+       #define PHYS_BUGRIGS_ACCEL                                      g_bugrigs_accel
+       #define PHYS_BUGRIGS_SPEED_REF                          g_bugrigs_speed_ref
+       #define PHYS_BUGRIGS_SPEED_POW                          g_bugrigs_speed_pow
+       #define PHYS_BUGRIGS_STEER                                      g_bugrigs_steer
+       #define PHYS_BUGRIGS_FRICTION_AIR                       g_bugrigs_friction_air
+       #define PHYS_BUGRIGS_CAR_JUMPING                        g_bugrigs_planar_movement_car_jumping
+       #define PHYS_BUGRIGS_REVERSE_SPINNING           g_bugrigs_reverse_spinning
+       #define PHYS_BUGRIGS_REVERSE_STOPPING           g_bugrigs_reverse_stopping
+
        #define PHYS_JUMPSPEEDCAP_MIN                           autocvar_sv_jumpspeedcap_min
        #define PHYS_JUMPSPEEDCAP_MAX                           autocvar_sv_jumpspeedcap_max
        #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS       autocvar_sv_jumpspeedcap_max_disable_on_ramps
 
-       #define PHYS_TRACK_CANJUMP(s)                           s.cvar_cl_movement_track_canjump
-       #define PHYS_ACCELERATE                                         autocvar_sv_accelerate
+       #define PHYS_CL_TRACK_CANJUMP(s)                        s.cvar_cl_movement_track_canjump
+       #define PHYS_TRACK_CANJUMP(s)                           s.stat_sv_track_canjump
+       #define PHYS_ACCELERATE                                         self.stat_sv_accelerate
        #define PHYS_AIRACCEL_QW(s)                                     s.stat_sv_airaccel_qw
-       #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s)       autocvar_sv_airaccel_qw_stretchfactor
-       #define PHYS_AIRACCEL_SIDEWAYS_FRICTION         autocvar_sv_airaccel_sideways_friction
-       #define PHYS_AIRACCELERATE                                      autocvar_sv_airaccelerate
-       #define PHYS_AIRCONTROL                                         autocvar_sv_aircontrol
-       #define PHYS_AIRCONTROL_PENALTY                         autocvar_sv_aircontrol_penalty
-       #define PHYS_AIRCONTROL_POWER                           autocvar_sv_aircontrol_power
-       #define PHYS_AIRSPEEDLIMIT_NONQW(s)                     s.stat_sv_airspeedlimit_nonqw
-       #define PHYS_AIRSTOPACCELERATE                          autocvar_sv_airstopaccelerate
-       #define PHYS_AIRSTRAFEACCEL_QW(s)                       s.stat_sv_airstrafeaccel_qw
-       #define PHYS_AIRSTRAFEACCELERATE                        autocvar_sv_airstrafeaccelerate
+       #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s)       STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, s)
+       #define PHYS_AIRACCEL_SIDEWAYS_FRICTION         self.stat_sv_airaccel_sideways_friction
+       #define PHYS_AIRACCELERATE                                      self.stat_sv_airaccelerate
+       #define PHYS_AIRCONTROL                                         self.stat_sv_aircontrol
+       #define PHYS_AIRCONTROL_PENALTY                         STAT(MOVEVARS_AIRCONTROL_PENALTY, self)
+       #define PHYS_AIRCONTROL_POWER                           STAT(MOVEVARS_AIRCONTROL_POWER, self)
+       #define PHYS_AIRSPEEDLIMIT_NONQW(s)                     STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, s)
+       #define PHYS_AIRSTOPACCELERATE                          self.stat_sv_airstopaccelerate
+       #define PHYS_AIRSTRAFEACCEL_QW(s)                       STAT(MOVEVARS_AIRSTRAFEACCEL_QW, s)
+       #define PHYS_AIRSTRAFEACCELERATE(s)                     s.stat_sv_airstrafeaccelerate
        #define PHYS_ENTGRAVITY(s)                                      s.gravity
-       #define PHYS_FRICTION                                           autocvar_sv_friction
+       #define PHYS_FRICTION                                           self.stat_sv_friction
        #define PHYS_FRICTION_SLICK                                     autocvar_sv_friction_slick
        #define PHYS_FRICTION_ONLAND                            autocvar_sv_friction_on_land
        #define PHYS_GRAVITY                                            autocvar_sv_gravity
        #define PHYS_HIGHSPEED                                          autocvar_g_movement_highspeed
-       #define PHYS_JUMPVELOCITY                                       autocvar_sv_jumpvelocity
-       #define PHYS_MAXAIRSPEED                                        autocvar_sv_maxairspeed
-       #define PHYS_MAXAIRSTRAFESPEED                          autocvar_sv_maxairstrafespeed
+       #define PHYS_JUMPVELOCITY                                       self.stat_sv_jumpvelocity
+       #define PHYS_MAXAIRSPEED(s)                                     self.stat_sv_maxairspeed
+       #define PHYS_MAXAIRSTRAFESPEED                          self.stat_sv_maxairstrafespeed
        #define PHYS_MAXSPEED(s)                                        s.stat_sv_maxspeed
        #define PHYS_STEPHEIGHT                                         autocvar_sv_stepheight
-       #define PHYS_STOPSPEED                                          autocvar_sv_stopspeed
-       #define PHYS_WARSOWBUNNY_ACCEL                          autocvar_sv_warsowbunny_accel
-       #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO        autocvar_sv_warsowbunny_backtosideratio
-       #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL        autocvar_sv_warsowbunny_airforwardaccel
-       #define PHYS_WARSOWBUNNY_TOPSPEED                       autocvar_sv_warsowbunny_topspeed
-       #define PHYS_WARSOWBUNNY_TURNACCEL                      autocvar_sv_warsowbunny_turnaccel
+       #define PHYS_STOPSPEED                                          self.stat_sv_stopspeed
+       #define PHYS_WARSOWBUNNY_ACCEL                          self.stat_sv_warsowbunny_accel
+       #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO        self.stat_sv_warsowbunny_backtosideratio
+       #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL        self.stat_sv_warsowbunny_airforwardaccel
+       #define PHYS_WARSOWBUNNY_TOPSPEED                       self.stat_sv_warsowbunny_topspeed
+       #define PHYS_WARSOWBUNNY_TURNACCEL                      self.stat_sv_warsowbunny_turnaccel
+
+       #define PHYS_WALLFRICTION                                       cvar("sv_wallfriction")
 
        #define PHYS_JETPACK_ACCEL_UP                           autocvar_g_jetpack_acceleration_up
        #define PHYS_JETPACK_ACCEL_SIDE                         autocvar_g_jetpack_acceleration_side
 
        #define PHYS_DODGING_FROZEN                                     autocvar_sv_dodging_frozen
 
-#endif
\ No newline at end of file
+       #define PHYS_NOSTEP                                                     cvar("sv_nostep")
+       #define PHYS_JUMPSTEP                                           cvar("sv_jumpstep")
+
+#endif
+#endif