#define PHYS_JUMPSTEP(s) STAT(MOVEVARS_JUMPSTEP)
#define PHYS_WALLFRICTION(s) STAT(MOVEVARS_WALLFRICTION)
+#define PHYS_WALLCLIP(s) STAT(MOVEVARS_WALLCLIP)
+
#ifdef CSQC
.float bouncestop;
.float bouncefactor;
void set_movetype(entity this, int mt);
+.float pm_time;
+
.float move_movetype;
.float move_time;
//.vector move_origin;