.float move_bounce_stopspeed;
.float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant
-.entity move_aiment;
-.vector move_punchangle;
+.entity aiment;
+.vector punchangle;
// should match sv_gameplayfix_fixedcheckwatertransition
float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1;