]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/movetypes/toss.qc
Merge branch 'master' into martin-t/dmgtext
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / movetypes / toss.qc
index 5bea38c5b806d97f49594f911be68d64636ceeda..fc3de0859bba0a22e91c87afec51e63384d8fd59 100644 (file)
@@ -1,20 +1,20 @@
-#include "../player.qh"
+#include "toss.qh"
 
 void _Movetype_Physics_Toss(entity this, float dt)  // SV_Physics_Toss
 {
-       if (this.move_flags & FL_ONGROUND)
+       if (IS_ONGROUND(this))
        {
-               if (this.move_velocity.z >= 1 / 32 && UPWARD_VELOCITY_CLEARS_ONGROUND(this))
+               if (this.velocity.z >= 1 / 32 && UPWARD_VELOCITY_CLEARS_ONGROUND(this))
                {
-                       this.move_flags &= ~FL_ONGROUND;
+                       UNSET_ONGROUND(this);
                }
-               else if (!this.move_groundentity)
+               else if (!this.groundentity)
                {
                        return;
                }
-               else if (this.move_suspendedinair && wasfreed(this.move_groundentity))
+               else if (this.move_suspendedinair && wasfreed(this.groundentity))
                {
-                       this.move_groundentity = NULL;
+                       this.groundentity = NULL;
                        return;
                }
        }
@@ -26,7 +26,7 @@ void _Movetype_Physics_Toss(entity this, float dt)  // SV_Physics_Toss
        /*if (this.move_movetype == MOVETYPE_BOUNCE || this.move_movetype == MOVETYPE_TOSS)
        {
                this.move_didgravity = 1;
-               this.move_velocity_z -= (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE ? 0.5 : 1)
+               this.velocity_z -= (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE ? 0.5 : 1)
                    * dt
                    * (this.gravity ? this.gravity : 1)
                    * PHYS_GRAVITY(this);
@@ -35,23 +35,23 @@ void _Movetype_Physics_Toss(entity this, float dt)  // SV_Physics_Toss
        if (this.move_movetype == MOVETYPE_BOUNCE || this.move_movetype == MOVETYPE_TOSS)
        {
                this.move_didgravity = true;
-               this.move_velocity_z -= (((this.gravity) ? this.gravity : 1) * PHYS_GRAVITY(this) * dt);
+               this.velocity_z -= (((this.gravity) ? this.gravity : 1) * PHYS_GRAVITY(this) * dt);
        }
 
-       this.move_angles = this.move_angles + this.move_avelocity * dt;
+       this.angles = this.angles + this.avelocity * dt;
 
        float movetime = dt;
        for (int bump = 0; bump < MAX_CLIP_PLANES && movetime > 0; ++bump)
        {
-               vector move = this.move_velocity * movetime;
-               _Movetype_PushEntity(this, move, true);
+               vector move = this.velocity * movetime;
+               _Movetype_PushEntity(this, move, true, false);
                if (wasfreed(this))
                        return;
 
                if (trace_startsolid)
                {
                        _Movetype_UnstickEntity(this);
-                       _Movetype_PushEntity(this, move, false);
+                       _Movetype_PushEntity(this, move, false, false);
                        if (wasfreed(this))
                                return;
                }
@@ -63,45 +63,45 @@ void _Movetype_Physics_Toss(entity this, float dt)  // SV_Physics_Toss
 
                if (this.move_movetype == MOVETYPE_BOUNCEMISSILE)
                {
-                       this.move_velocity = _Movetype_ClipVelocity(this.move_velocity, trace_plane_normal, 2.0);
-                       this.move_flags &= ~FL_ONGROUND;
+                       this.velocity = _Movetype_ClipVelocity(this.velocity, trace_plane_normal, 2.0);
+                       UNSET_ONGROUND(this);
                }
                else if (this.move_movetype == MOVETYPE_BOUNCE)
                {
-                       float bouncefac = this.move_bounce_factor;     if (!bouncefac)  bouncefac = 0.5;
-                       float bouncestop = this.move_bounce_stopspeed; if (!bouncestop) bouncestop = 60 / 800;
-                       bouncestop *= (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this);
+                       float bouncefac = this.bouncefactor;     if (!bouncefac)  bouncefac = 0.5;
+                       float bstop = this.bouncestop; if (!bstop) bstop = 60 / 800;
+                       bstop *= (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this);
 
-                       this.move_velocity = _Movetype_ClipVelocity(this.move_velocity, trace_plane_normal, 1 + bouncefac);
+                       this.velocity = _Movetype_ClipVelocity(this.velocity, trace_plane_normal, 1 + bouncefac);
 
-                       float d = trace_plane_normal * this.move_velocity;
-                       if (trace_plane_normal.z > 0.7 && d < bouncestop && d > -bouncestop)
+                       float d = trace_plane_normal * this.velocity;
+                       if (trace_plane_normal.z > 0.7 && d < bstop && d > -bstop)
                        {
-                               this.move_flags |= FL_ONGROUND;
-                               this.move_groundentity = trace_ent;
-                               this.move_velocity = '0 0 0';
-                               this.move_avelocity = '0 0 0';
+                               SET_ONGROUND(this);
+                               this.groundentity = trace_ent;
+                               this.velocity = '0 0 0';
+                               this.avelocity = '0 0 0';
                        }
                        else
                        {
-                               this.move_flags &= ~FL_ONGROUND;
+                               UNSET_ONGROUND(this);
                        }
                }
                else
                {
-                       this.move_velocity = _Movetype_ClipVelocity(this.move_velocity, trace_plane_normal, 1.0);
+                       this.velocity = _Movetype_ClipVelocity(this.velocity, trace_plane_normal, 1.0);
                        if (trace_plane_normal.z > 0.7)
                        {
-                               this.move_flags |= FL_ONGROUND;
-                               this.move_groundentity = trace_ent;
+                               SET_ONGROUND(this);
+                               this.groundentity = trace_ent;
                                if (trace_ent.solid == SOLID_BSP)
                                        this.move_suspendedinair = true;
-                               this.move_velocity = '0 0 0';
-                               this.move_avelocity = '0 0 0';
+                               this.velocity = '0 0 0';
+                               this.avelocity = '0 0 0';
                        }
                        else
                        {
-                               this.move_flags &= ~FL_ONGROUND;
+                               UNSET_ONGROUND(this);
                        }
                }
 
@@ -110,12 +110,12 @@ void _Movetype_Physics_Toss(entity this, float dt)  // SV_Physics_Toss
                        break;
 
                // DP revision 8918 (WHY...)
-               if (this.move_flags & FL_ONGROUND)
+               if (IS_ONGROUND(this))
                        break;
        }
 
-       //if (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE && this.move_didgravity > 0 && !(this.move_flags & FL_ONGROUND))
-       //      this.move_velocity_z -= 0.5 * dt * (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this);
+       //if (GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE && this.move_didgravity > 0 && !IS_ONGROUND(this))
+       //      this.velocity_z -= 0.5 * dt * (this.gravity ? this.gravity : 1) * PHYS_GRAVITY(this);
 
        _Movetype_CheckWaterTransition(this);
 }