]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/physics/movetypes/walk.qc
Fix unsticking so it uses the actual offset position rather than the entity's current...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / physics / movetypes / walk.qc
index d22b6d32af223246f59d05b68f05e1edee2804fa..c0f2fac9640be94fa6c550536f029c2197180e38 100644 (file)
@@ -8,7 +8,7 @@ void _Movetype_Physics_Walk(entity this, float dt)  // SV_WalkMove
                return;
 
        if (GAMEPLAYFIX_UNSTICKPLAYERS(this))
-               _Movetype_UnstickEntity(this);
+               _Movetype_CheckStuck(this);
 
        bool applygravity = (!_Movetype_CheckWater(this) && this.move_movetype == MOVETYPE_WALK && !(this.flags & FL_WATERJUMP));