]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/playerstats.qc
Change the internal database value name to _ranked
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / playerstats.qc
index b879b63b09587a8846ec9bf910154b796c4cfab3..3da67ca7cd34daa8067bbee4160c38b50337a815 100644 (file)
@@ -22,9 +22,9 @@ void PlayerStats_GameReport_AddPlayer(entity e)
        if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
 
        // set up player identification
-       string s = string_null;
+       string s = "";
 
-       if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
+       if((e.crypto_idfp != "") && (CS(e).cvar_cl_allow_uidtracking == 1))
                { s = e.crypto_idfp; }
        else if(IS_BOT_CLIENT(e))
                { s = sprintf("bot#%g#%s", skill, e.cleanname); }
@@ -108,7 +108,7 @@ float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
 void PlayerStats_GameReport_Accuracy(entity p)
 {
        #define ACCMAC(suffix, field) \
-               PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", it.netname, suffix), p.accuracy.(field[i-1]));
+               PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", it.netname, suffix), CS(p).accuracy.(field[i-1]));
        FOREACH(Weapons, it != WEP_Null, {
                ACCMAC("hit", accuracy_hit)
                ACCMAC("fired", accuracy_fired)
@@ -132,8 +132,8 @@ void PlayerStats_GameReport_FinalizePlayer(entity p)
 
        db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
 
-       if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
-               db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
+       if(CS(p).cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
+               db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), playername(p, false));
 
        if(teamplay)
                db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
@@ -146,11 +146,13 @@ void PlayerStats_GameReport_FinalizePlayer(entity p)
 
        if(IS_REAL_CLIENT(p))
        {
-               if(p.latency_cnt)
+               if(CS(p).latency_cnt)
                {
-                       float latency = (p.latency_sum / p.latency_cnt);
+                       float latency = (CS(p).latency_sum / CS(p).latency_cnt);
                        if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
                }
+
+               db_put(PS_GR_OUT_DB, sprintf("%s:_ranked", p.playerstats_id), ftos(CS(p).cvar_cl_allow_uidranking));
        }
 
        strunzone(p.playerstats_id);
@@ -257,6 +259,20 @@ void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that
        else { PlayerStats_GameReport_DelayMapVote = false; }
 }
 
+// this... is a hack, a temporary one until we get a proper duel gametype
+string PlayerStats_GetGametype()
+{
+       if(IS_GAMETYPE(DEATHMATCH) && autocvar_g_maxplayers == 2)
+       {
+               // probably duel, but let's make sure
+               int plcount = 0;
+               FOREACH_CLIENT(IS_PLAYER(it), ++plcount);
+               if(plcount <= 2)
+                       return "duel";
+       }
+       return GetGametype();
+}
+
 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
 {
        string t, tn;
@@ -313,7 +329,7 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
                        #ifdef WATERMARK
                        url_fputs(fh, sprintf("R %s\n", WATERMARK));
                        #endif
-                       url_fputs(fh, sprintf("G %s\n", GetGametype()));
+                       url_fputs(fh, sprintf("G %s\n", PlayerStats_GetGametype()));
                        url_fputs(fh, sprintf("O %s\n", modname));
                        url_fputs(fh, sprintf("M %s\n", GetMapname()));
                        url_fputs(fh, sprintf("I %s\n", matchid));
@@ -361,6 +377,10 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
                                        url_fputs(fh, sprintf("t %s\n", tt));
                                }
 
+                               // elo ranking enabled
+                               nn = db_get(PS_GR_OUT_DB, sprintf("%s:_ranked", p));
+                               if(nn != "") { url_fputs(fh, sprintf("r %s\n", nn)); }
+
                                // output player events
                                for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
                                {
@@ -406,7 +426,7 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
                case URL_READY_ERROR:
                default:
                {
-                       LOG_INFO("Player stats writing failed: ", ftos(status), "\n");
+                       LOG_INFO("Player stats writing failed: ", ftos(status));
                        PlayerStats_GameReport_DelayMapVote = false;
                        if(PS_GR_OUT_DB >= 0)
                        {
@@ -420,13 +440,13 @@ void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
 
 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
 {
-       PlayerScore_Add(joiningplayer, SP_ELO, -1);
+       GameRules_scoring_add(joiningplayer, ELO, -1);
        // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
        if(autocvar_g_playerstats_playerbasic_uri != "")
        {
                string uri = autocvar_g_playerstats_playerbasic_uri;
                if (joiningplayer.crypto_idfp == "") {
-                       PlayerScore_Add(joiningplayer, SP_ELO, -1);
+                       GameRules_scoring_add(joiningplayer, ELO, -1);
                } else {
                        // create the database if it doesn't already exist
                        if(PS_B_IN_DB < 0)
@@ -458,7 +478,7 @@ void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
        else
        {
                // server has this disabled, kill the DB and set status to idle
-               PlayerScore_Add(joiningplayer, SP_ELO, -1);
+               GameRules_scoring_add(joiningplayer, ELO, -1);
                if(PS_B_IN_DB >= 0)
                {
                        db_close(PS_B_IN_DB);
@@ -556,10 +576,10 @@ void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
                     case "e":
                         LOG_TRACE("G: ", gt);
                         LOG_TRACE("e: ", data);
-                        if (gt == GetGametype()) {
+                        if (gt == PlayerStats_GetGametype()) {
                             handled = true;
                             float e = stof(data);
-                            PlayerScore_Add(p, SP_ELO, +1 + e);
+                            GameRules_scoring_add(p, ELO, +1 + e);
                         }
                         if (gt == "") {
                             // PlayerInfo_AddItem(p, value, data);
@@ -576,18 +596,18 @@ void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
                case URL_READY_CLOSED:
                {
                        // url_fclose has finished
-                       LOG_INFO("Player stats synchronized with server\n");
+                       LOG_INFO("Player stats synchronized with server");
                        return;
                }
 
                case URL_READY_ERROR:
                default:
                {
-                       LOG_INFO("Receiving player stats failed: ", ftos(status), "\n");
+                       LOG_INFO("Receiving player stats failed: ", ftos(status));
                        break;
                }
        }
-       PlayerScore_Add(p, SP_ELO, -1);
+       GameRules_scoring_add(p, ELO, -1);
 }
 #endif // SVQC
 
@@ -599,7 +619,7 @@ void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
        float i = 0;
        for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
        {
-               LOG_INFO(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
+               LOG_INFOF("%d:%s:%s", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e)));
                ++i;
        }
 #endif
@@ -665,7 +685,7 @@ void PlayerStats_PlayerDetail_CheckUpdate()
        float gamecount = cvar("cl_matchcount");
 
        #if 0
-       LOG_INFOF("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d\n",
+       LOG_INFOF("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d",
                time,
                PS_D_NEXTUPDATETIME,
                PS_D_LASTGAMECOUNT,
@@ -768,7 +788,7 @@ void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
                                                        "PlayerStats_PlayerDetail_Handler(): ERROR: "
                                                        "Key went unhandled? Is our version outdated?\n"
                                                        "PlayerStats_PlayerDetail_Handler(): "
-                                                       "Key '%s', Event '%s', Data '%s'\n",
+                                                       "Key '%s', Event '%s', Data '%s'",
                                                        key,
                                                        event,
                                                        data
@@ -778,13 +798,13 @@ void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
                                }
 
                                #if 0
-                               LOG_INFO(sprintf(
+                               LOG_INFOF(
                                        "PlayerStats_PlayerDetail_Handler(): "
-                                       "Key '%s', Event '%s', Data '%s'\n",
+                                       "Key '%s', Event '%s', Data '%s'",
                                        key,
                                        event,
                                        data
-                               ));
+                               );
                                #endif
                        }
                        //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
@@ -797,14 +817,14 @@ void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
                case URL_READY_CLOSED:
                {
                        // url_fclose has finished
-                       LOG_INFO("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.\n");
+                       LOG_INFO("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.");
                        break;
                }
 
                case URL_READY_ERROR:
                default:
                {
-                       LOG_INFO("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status), "\n");
+                       LOG_INFO("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status));
                        PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
                        if(PS_D_IN_DB >= 0)
                        {