+#ifdef SVQC
+//float PS_PM_IN_DB; // playerstats_prematch_in_db // db for info COLLECTED at the beginning of a match
+float PS_GR_OUT_DB; // playerstats_gamereport_out_db // db of info SENT at the end of a match
+//float PS_GR_IN_DB; // playerstats_gamereport_in_db // db for info COLLECTED at the end of a match
+float PS_B_IN_DB; // playerstats_playerbasic_in_db // db for info COLLECTED for basic player info (ELO)
+#endif
+
+#ifdef MENUQC
+float PS_D_IN_DB; // playerstats_playerdetail_in_db // db for info COLLECTED for detailed player profile display
+#endif
+
+#ifdef SVQC
+//string PS_PM_IN_EVL; // playerstats_prematch_in_events_last
+string PS_GR_OUT_TL; // playerstats_gamereport_out_teams_last
+string PS_GR_OUT_PL; // playerstats_gamereport_out_players_las
+string PS_GR_OUT_EVL; // playerstats_gamereport_out_events_last
+//string PS_GR_IN_PL; // playerstats_gamereport_in_players_last
+//string PS_GR_IN_EVL; // playerstats_gamereport_in_events_last
+//string PS_B_IN_PL; // playerstats_playerbasic_in_players_last
+//string PS_B_IN_EVL; // playerstats_playerbasic_in_events_last
+#endif
+
+#ifdef MENUQC
+string PS_D_IN_EVL; // playerstats_playerdetail_in_events_last
+#endif
+
#ifdef SVQC
// time the player was alive and kicking
#define PS_GR_T_ADDVAL(team,eventid,val) PlayerStats_GameReport_Event(sprintf("team#%d", team), eventid, val)
float PlayerStats_GameReport_Event(string prefix, string event_id, float value);
-// call at game over
-void PlayerStats_GameReport_Shutdown(); // send stats to the server
-
void PlayerStats_GameReport_Accuracy(entity p);
// call this whenever a player leaves
void PlayerStats_GameReport_FinalizePlayer(entity p);
// call this at the end of the match
-void PlayerStats_GameReport_EndMatch(float finished);
+void PlayerStats_GameReport(float finished);
void PlayerStats_GameReport_Handler(entity fh, entity pass, float status);
.string playerstats_id;
-string autocvar_g_playerstats_uri;
-string autocvar_g_playerstats_gamereport_ladder;
-string autocvar_g_playerstats_gamereport_uri;
+//string autocvar_g_playerstats_uri;
+string autocvar_g_playerstats_gamereport_ladder;
+var string autocvar_g_playerstats_gamereport_uri = "http://stats.xonotic.org/stats/submit";
+
+#define PS_B_STATUS_ERROR -2
+#define PS_B_STATUS_IDLE -1
+#define PS_B_STATUS_WAITING 0
+#define PS_B_STATUS_RECEIVED 1
+#define PS_B_STATUS_UPDATING 2
+.float playerstats_basicstatus;
+var string autocvar_g_playerstats_playerbasic_uri = "http://stats.xonotic.org";
+
+void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest);
+void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer);
+void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status);
#endif //SVQC
-
-
-
-/*
-//// WIP -zykure /////////////////////////////////////////////////////
-
-
-//const string playerinfo_uri = "http://localhost:6543"; // FIXME
-
-string PlayerInfo_GetItem(entity e, string item_id);
-string PlayerInfo_GetItemLocal(string item_id);
-
-void PlayerInfo_Init();
-#ifdef SVQC
-string autocvar_g_playerinfo_uri;
-void PlayerInfo_Basic(entity p);
-#endif
#ifdef MENUQC
-string autocvar_g_playerinfo_uri;
-void PlayerInfo_Details();
-#endif
-#ifdef CSQC
-
-//void PlayerInfo_Details();
+float PS_D_NEXTUPDATETIME;
+float PS_D_LASTGAMECOUNT;
+#define PS_D_STATUS_ERROR -2
+#define PS_D_STATUS_IDLE -1
+#define PS_D_STATUS_WAITING 0
+#define PS_D_STATUS_RECEIVED 1
+var float PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
+var string autocvar_g_playerstats_playerdetail_uri = "http://stats.xonotic.org/player/me";
+var float autocvar_g_playerstats_playerdetail_autoupdatetime = 1800; // automatically update every 30 minutes anyway
+void PlayerStats_PlayerDetail(void);
+void PlayerStats_PlayerDetail_CheckUpdate(void);
+void PlayerStats_PlayerDetail_Handler(entity fh, entity p, float status);
#endif
-*/