-REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
-REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
-REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
-/*
-// cvar cl_newusekeysupported doesn't exist
-float cvar_cl_newusekeysupported;
-REPLICATE(cvar_cl_newusekeysupported, bool, "cl_newusekeysupported");
-*/
-// cvar_cl_allow_uidtracking is handled specially on the server
-#ifdef CSQC
-REPLICATE(cvar_cl_allow_uidtracking, int, "cl_allow_uidtracking");
-#endif
-
-REPLICATE(cvar_cl_weaponpriority, string, "cl_weaponpriority");
-
-REPLICATE(cvar_cl_weaponpriorities[0], string, "cl_weaponpriority0");
-REPLICATE(cvar_cl_weaponpriorities[1], string, "cl_weaponpriority1");
-REPLICATE(cvar_cl_weaponpriorities[2], string, "cl_weaponpriority2");
-REPLICATE(cvar_cl_weaponpriorities[3], string, "cl_weaponpriority3");
-REPLICATE(cvar_cl_weaponpriorities[4], string, "cl_weaponpriority4");
-REPLICATE(cvar_cl_weaponpriorities[5], string, "cl_weaponpriority5");
-REPLICATE(cvar_cl_weaponpriorities[6], string, "cl_weaponpriority6");
-REPLICATE(cvar_cl_weaponpriorities[7], string, "cl_weaponpriority7");
-REPLICATE(cvar_cl_weaponpriorities[8], string, "cl_weaponpriority8");
-REPLICATE(cvar_cl_weaponpriorities[9], string, "cl_weaponpriority9");