]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/replicate.qh
Move more REPLICATE calls to \common and from qh files to qc files (it fixes compilat...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / replicate.qh
index db1054a743e84c50dbe6147f0b34db33cd39afca..65ceecf1f4d59428ad8438bfe9eba3fb95a8076c 100644 (file)
@@ -1,50 +1,18 @@
 #pragma once
 
 #ifdef GAMEQC
-// TODO: merge into REPLICATE
 REPLICATE_FIELD(bool, cvar_cl_autoswitch);
-REPLICATE_FIELD(int, cvar_cl_allow_uid2name);
-REPLICATE_FIELD(bool, cvar_cl_allow_uidranking);
-REPLICATE_FIELD(int, cvar_cl_allow_uidtracking);
 REPLICATE_FIELD(int, cvar_cl_autoscreenshot);
-REPLICATE_FIELD(float, cvar_cl_autotaunt);
 REPLICATE_FIELD(bool, cvar_cl_clippedspectating);
 REPLICATE_FIELD(bool, cvar_cl_cts_noautoswitch);
 REPLICATE_FIELD(float, cvar_cl_handicap);
-REPLICATE_FIELD(bool, cvar_cl_jetpack_jump);
-REPLICATE_FIELD(bool, cvar_cl_movement_track_canjump);
 REPLICATE_FIELD(bool, cvar_cl_noantilag);
-REPLICATE_FIELD(string, cvar_cl_physics);
-REPLICATE_FIELD(int, cvar_cl_voice_directional);
-REPLICATE_FIELD(float, cvar_cl_voice_directional_taunt_attenuation);
-REPLICATE_FIELD(bool, cvar_cl_weapon_switch_reload);
-REPLICATE_FIELD(bool, cvar_cl_weapon_switch_fallback_to_impulse);
-REPLICATE_FIELD(int, cvar_cl_weaponimpulsemode);
 REPLICATE_FIELD(string, cvar_g_xonoticversion);
-#endif
-
-#ifdef GAMEQC
 REPLICATE(cvar_cl_autoswitch, bool, "cl_autoswitch");
-REPLICATE(cvar_cl_allow_uid2name, int, "cl_allow_uid2name");
-REPLICATE(cvar_cl_allow_uidranking, bool, "cl_allow_uidranking");
-REPLICATE(cvar_cl_allow_uidtracking, int, "cl_allow_uidtracking");
-#ifdef SVQC
-REPLICATE_APPLYCHANGE("cl_allow_uidtracking", { PlayerStats_GameReport_AddPlayer(this); });
-#endif
 REPLICATE(cvar_cl_autoscreenshot, int, "cl_autoscreenshot");
-REPLICATE(cvar_cl_autotaunt, float, "cl_autotaunt");
 REPLICATE(cvar_cl_clippedspectating, bool, "cl_clippedspectating");
 REPLICATE(cvar_cl_cts_noautoswitch, bool, "cl_cts_noautoswitch");
 REPLICATE(cvar_cl_handicap, float, "cl_handicap");
-REPLICATE(cvar_cl_jetpack_jump, bool, "cl_jetpack_jump");
-REPLICATE(cvar_cl_movement_track_canjump, bool, "cl_movement_track_canjump");
 REPLICATE(cvar_cl_noantilag, bool, "cl_noantilag");
-REPLICATE(cvar_cl_physics, string, "cl_physics");
-REPLICATE(cvar_cl_voice_directional, int, "cl_voice_directional");
-REPLICATE(cvar_cl_voice_directional_taunt_attenuation, float, "cl_voice_directional_taunt_attenuation");
-REPLICATE(cvar_cl_weapon_switch_reload, bool, "cl_weapon_switch_reload");
-REPLICATE(cvar_cl_weapon_switch_fallback_to_impulse, bool, "cl_weapon_switch_fallback_to_impulse");
-REPLICATE(cvar_cl_weaponimpulsemode, int, "cl_weaponimpulsemode");
 REPLICATE(cvar_g_xonoticversion, string, "g_xonoticversion");
-
 #endif