-#ifndef SOUNDS_ALL_H
-#define SOUNDS_ALL_H
+#pragma once
#include "sound.qh"
-REGISTRY(Sounds, BITS(8))
-#define Sounds_from(i) _Sounds_from(i, SND_Null)
+#ifdef SVQC
+void soundat(entity e, vector o, float chan, string samp, float vol, float _atten);
+
+void stopsoundto(float _dest, entity e, float chan);
+
+void soundtoat(float _dest, entity e, vector o, float chan, string samp, float vol, float _atten, float _pitch);
+
+bool sound_allowed(int dest, entity e);
+
+float spamsound(entity e, float chan, Sound samp, float vol, float _atten);
+
+void play2(entity e, string filename);
+
+void play2all(string samp);
+
+void play2team(float t, string filename);
+
+void soundto(float dest, entity e, float chan, string samp, float vol, float atten, float _pitch);
+
+void stopsound(entity e, float chan);
+#endif
+
+REGISTRY(Sounds, BITS(9))
REGISTER_REGISTRY(Sounds)
#define SOUND(name, path) \
string SND_##name##_get() { return path; } \
REGISTER(Sounds, SND, name, m_id, NEW(Sound, SND_##name##_get))
-// Used in places where a string is required
+/** @deprecated Used in places where a string is required for legacy reasons, prefer using SND_id constants instead */
#define SND(id) Sound_fixpath(SND_##id)
PRECACHE(Sounds) {
- FOREACH(Sounds, true, LAMBDA({
- it.sound_precache(it);
- }));
+ FOREACH(Sounds, true, it.sound_precache(it));
}
SOUND(Null, "misc/null");
+REGISTRY_DEFINE_GET(Sounds, SND_Null)
#include "all.inc"
#include "all.qc"
-#endif