void Inventory_new(PlayerState this);
void Inventory_delete(entity this);
+void InventoryStorage_attach(PlayerState this);
+void InventoryStorage_detach(PlayerState this);
void PlayerState_attach(entity this)
{
entcs_attach(this);
anticheat_init(this);
W_HitPlotOpen(this);
+ InventoryStorage_attach(this);
}
void bot_clientdisconnect(entity this);
W_HitPlotClose(this);
ClientData_Detach(this);
entcs_detach(this);
+ InventoryStorage_detach(this);
delete(CS(this));
this._cs = NULL;