float round_starttime; //point in time when the countdown to round start is over
int autocvar_leadlimit;
float checkrules_overtimesadded;
+float timeout_status; // (values: 0, 1, 2) contains whether a timeout is not active (0), was called but still at leadtime (1) or is active (2)
// TODO: world.qh can't be included here due to circular includes!
#define autocvar_fraglimit cvar("fraglimit")
REGISTER_STAT(RESPAWN_TIME, float)
REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime)
REGISTER_STAT(OVERTIMESADDED, float, checkrules_overtimesadded)
+REGISTER_STAT(TIMEOUT_STATUS, float, timeout_status)
REGISTER_STAT(MONSTERS_TOTAL, int)
REGISTER_STAT(MONSTERS_KILLED, int)
REGISTER_STAT(NADE_BONUS, float)