REGISTER_STAT(WEAPON_NEXTTHINK, float)
#ifdef SVQC
SPECTATE_COPYFIELD(_STAT(WEAPON_NEXTTHINK))
-float W_WeaponRateFactor();
+float W_WeaponRateFactor(entity this);
#endif
-REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor())
+REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this))
REGISTER_STAT(GAMESTARTTIME, float)
REGISTER_STAT(STRENGTH_FINISHED, float)