REGISTER_STAT(WEAPONS, vectori)
REGISTER_STAT(WEAPONSINMAP, vectori, weaponsInMap)
REGISTER_STAT(WEAPONS, vectori)
REGISTER_STAT(WEAPONSINMAP, vectori, weaponsInMap)
REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float)
REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float)
REGISTER_STAT(MOVEVARS_SPECIALCOMMAND, bool)
REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float)
REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float)
REGISTER_STAT(MOVEVARS_SPECIALCOMMAND, bool)
REGISTER_STAT(GUNALIGN, int)
#ifdef SVQC
SPECTATE_COPYFIELD(_STAT(GUNALIGN))
REGISTER_STAT(GUNALIGN, int)
#ifdef SVQC
SPECTATE_COPYFIELD(_STAT(GUNALIGN))