+ if ((need_shells) && (item.ammo_shells) && (player.ammo_shells < g_pickup_shells_max))
+ c = item.ammo_shells / max(noammorating, player.ammo_shells);
+
+ if ((need_nails) && (item.ammo_nails) && (player.ammo_nails < g_pickup_nails_max))
+ c = item.ammo_nails / max(noammorating, player.ammo_nails);
+
+ if ((need_rockets) && (item.ammo_rockets) && (player.ammo_rockets < g_pickup_rockets_max))
+ c = item.ammo_rockets / max(noammorating, player.ammo_rockets);
+
+ if ((need_cells) && (item.ammo_cells) && (player.ammo_cells < g_pickup_cells_max))
+ c = item.ammo_cells / max(noammorating, player.ammo_cells);
+
+ if ((need_plasma) && (item.ammo_plasma) && (player.ammo_plasma < g_pickup_plasma_max))
+ c = item.ammo_plasma / max(noammorating, player.ammo_plasma);
+
+ if ((need_fuel) && (item.ammo_fuel) && (player.ammo_fuel < g_pickup_fuel_max))
+ c = item.ammo_fuel / max(noammorating, player.ammo_fuel);
+
+ rating *= min(c, 2);