]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/t_items.qc
Merge branch 'master' into Mario/stats_eloranking
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / t_items.qc
index 15415456ff0cdcb38b9c8886bbdcbe7d78572eba..a5786888c18169abdfb93a44200b9383feab5a8d 100644 (file)
@@ -356,8 +356,8 @@ bool ItemSend(entity this, entity to, int sf)
        {
                WriteShort(MSG_ENTITY, this.colormap);
                WriteByte(MSG_ENTITY, this.glowmod.x * 255.0);
-        WriteByte(MSG_ENTITY, this.glowmod.y * 255.0);
-        WriteByte(MSG_ENTITY, this.glowmod.z * 255.0);
+               WriteByte(MSG_ENTITY, this.glowmod.y * 255.0);
+               WriteByte(MSG_ENTITY, this.glowmod.z * 255.0);
        }
 
        if(sf & ISF_DROP)
@@ -402,7 +402,7 @@ bool have_pickup_item(entity this)
        return true;
 }
 
-void Item_Show (entity e, int mode)
+void Item_Show(entity e, int mode)
 {
        e.effects &= ~(EF_ADDITIVE | EF_STARDUST | EF_FULLBRIGHT | EF_NODEPTHTEST);
        e.ItemStatus &= ~ITS_STAYWEP;
@@ -479,13 +479,13 @@ float Item_ItemsTime_UpdateTime(entity e, float t);
 void Item_ItemsTime_SetTime(entity e, float t);
 void Item_ItemsTime_SetTimesForAllPlayers();
 
-void Item_Respawn (entity this)
+void Item_Respawn(entity this)
 {
        Item_Show(this, 1);
        sound(this, CH_TRIGGER, this.itemdef.m_respawnsound, VOL_BASE, ATTEN_NORM);     // play respawn sound
        setorigin(this, this.origin);
 
-    if (Item_ItemsTime_Allow(this.itemdef) || (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS))
+       if (Item_ItemsTime_Allow(this.itemdef) || (STAT(WEAPONS, this) & WEPSET_SUPERWEAPONS))
        {
                float t = Item_ItemsTime_UpdateTime(this, 0);
                Item_ItemsTime_SetTime(this, t);
@@ -499,7 +499,7 @@ void Item_Respawn (entity this)
        Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
 }
 
-void Item_RespawnCountdown (entity this)
+void Item_RespawnCountdown(entity this)
 {
        if(this.item_respawncounter >= ITEM_RESPAWN_TICKS)
        {
@@ -624,7 +624,7 @@ float adjust_respawntime(float normal_respawntime) {
                }
        }
        TeamBalance_Destroy(balance);
-       
+
        if (players >= 2) {
                return normal_respawntime * (r / (players + o) + l);
        } else {
@@ -1008,8 +1008,8 @@ void Item_FindTeam(entity this)
                });
 
                e = RandomSelection_chosen_ent;
-               e.state = 0;
-               Item_Show(e, 1);
+               if (!e)
+                       return;
 
                IL_EACH(g_items, it.team == this.team,
                {
@@ -1021,11 +1021,11 @@ void Item_FindTeam(entity this)
                                        Item_Show(it, -1);
                                        it.state = 1; // state 1 = initially hidden item, apparently
                                }
+                               else
+                                       Item_Reset(it);
                                it.effects &= ~EF_NODRAW;
                        }
                });
-
-               Item_Reset(this);
        }
 }
 
@@ -1172,7 +1172,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
 {
        string itemname = def.m_name;
        Model itemmodel = def.m_model;
-    Sound pickupsound = def.m_sound;
+       Sound pickupsound = def.m_sound;
        float(entity player, entity item) pickupevalfunc = def.m_pickupevalfunc;
        float pickupbasevalue = def.m_botvalue;
        int itemflags = def.m_itemflags;
@@ -1180,10 +1180,10 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
        startitem_failed = false;
 
        this.item_model_ent = itemmodel;
-    this.item_pickupsound_ent = pickupsound;
+       this.item_pickupsound_ent = pickupsound;
 
-    if(def.m_iteminit)
-       def.m_iteminit(def, this);
+       if(def.m_iteminit)
+               def.m_iteminit(def, this);
 
        if(!this.respawntime) // both need to be set
        {
@@ -1317,7 +1317,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
                        || (def.instanceOfHealth && def != ITEM_HealthSmall)
                        || (def.instanceOfArmor && def != ITEM_ArmorSmall)
                        || (itemid & (IT_KEY1 | IT_KEY2))
-               ) 
+               )
                {
                        if(!this.target || this.target == "")
                                this.target = "###item###"; // for finding the nearest item using findnearest
@@ -1360,7 +1360,7 @@ void _StartItem(entity this, entity def, float defaultrespawntime, float default
        }
 
        this.state = 0;
-       if(this.team) // broken, no idea why.
+       if(this.team)
        {
                if(!this.cnt)
                        this.cnt = 1; // item probability weight
@@ -1510,9 +1510,11 @@ spawnfunc(target_items)
                                FOREACH(Buffs, it != BUFF_Null,
                                {
                                        s = Buff_UndeprecateName(argv(j));
-                                       if(s == it.m_name)
+                                       if(s == it.netname)
                                        {
                                                STAT(BUFFS, this) |= (it.m_itemid);
+                                               if(!STAT(BUFF_TIME, this))
+                                                       STAT(BUFF_TIME, this) = it.m_time(it);
                                                break;
                                        }
                                });
@@ -1572,7 +1574,7 @@ spawnfunc(target_items)
                if(GetResource(this, RES_FUEL) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_FUEL)), "fuel");
                if(GetResource(this, RES_HEALTH) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_HEALTH)), "health");
                if(GetResource(this, RES_ARMOR) != 0) this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, GetResource(this, RES_ARMOR)), "armor");
-               FOREACH(Buffs, it != BUFF_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(STAT(BUFFS, this) & (it.m_itemid)), it.m_name));
+               FOREACH(Buffs, it != BUFF_Null && (STAT(BUFFS, this) & it.m_itemid), this.netname = sprintf("%s %s%d %s", this.netname, valueprefix, max(0, STAT(BUFF_TIME, this)), it.netname));
                FOREACH(Weapons, it != WEP_Null, this.netname = sprintf("%s %s%d %s", this.netname, itemprefix, !!(STAT(WEAPONS, this) & (it.m_wepset)), it.netname));
        }
        this.netname = strzone(this.netname);
@@ -1582,8 +1584,8 @@ spawnfunc(target_items)
        for(int j = 0; j < n; ++j)
        {
                FOREACH(Weapons, it != WEP_Null && W_UndeprecateName(argv(j)) == it.netname, {
-            it.wr_init(it);
-            break;
+                       it.wr_init(it);
+                       break;
                });
        }
 }
@@ -1622,28 +1624,28 @@ float GiveWeapon(entity e, float wpn, float op, float val)
 bool GiveBuff(entity e, Buff thebuff, int op, int val)
 {
        bool had_buff = (STAT(BUFFS, e) & thebuff.m_itemid);
-       switch(op)
+       switch (op)
        {
                case OP_SET:
-                       if(val > 0)
-                               STAT(BUFFS, e) |= thebuff.m_itemid;
-                       else
-                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) = val;
                        break;
                case OP_MIN:
-               case OP_PLUS:
-                       if(val > 0)
-                               STAT(BUFFS, e) |= thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) = max(STAT(BUFF_TIME, e), val);
                        break;
                case OP_MAX:
-                       if(val <= 0)
-                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) = min(STAT(BUFF_TIME, e), val);
+                       break;
+               case OP_PLUS:
+                       STAT(BUFF_TIME, e) += val;
                        break;
                case OP_MINUS:
-                       if(val > 0)
-                               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+                       STAT(BUFF_TIME, e) -= val;
                        break;
        }
+       if(STAT(BUFF_TIME, e) <= 0)
+               STAT(BUFFS, e) &= ~thebuff.m_itemid;
+       else
+               STAT(BUFFS, e) = thebuff.m_itemid; // NOTE: replaces any existing buffs on the player!
        bool have_buff = (STAT(BUFFS, e) & thebuff.m_itemid);
        return (had_buff != have_buff);
 }
@@ -1713,6 +1715,7 @@ float GiveItems(entity e, float beginarg, float endarg)
        e.strength_finished = max(0, e.strength_finished - time);
        e.invincible_finished = max(0, e.invincible_finished - time);
        e.superweapons_finished = max(0, e.superweapons_finished - time);
+       STAT(BUFF_TIME, e) = max(0, STAT(BUFF_TIME, e) - time);
 
        PREGIVE(e, items);
        PREGIVE_WEAPONS(e);
@@ -1766,7 +1769,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveResourceValue(e, RES_HEALTH, op, val);
                                got += GiveResourceValue(e, RES_ARMOR, op, val);
                        case "allweapons":
-                               FOREACH(Weapons, it != WEP_Null && !(it.spawnflags & WEP_FLAG_MUTATORBLOCKED) && !(it.spawnflags & WEP_FLAG_SPECIALATTACK), got += GiveWeapon(e, it.m_id, op, val));
+                               FOREACH(Weapons, it != WEP_Null && !(it.spawnflags & (WEP_FLAG_MUTATORBLOCKED | WEP_FLAG_SPECIALATTACK)), got += GiveWeapon(e, it.m_id, op, val));
                        //case "allbuffs": // all buffs makes a player god, do not want!
                                //FOREACH(Buffs, it != BUFF_Null, got += GiveBuff(e, it.m_itemid, op, val));
                        case "allammo":
@@ -1827,7 +1830,7 @@ float GiveItems(entity e, float beginarg, float endarg)
                                got += GiveResourceValue(e, RES_FUEL, op, val);
                                break;
                        default:
-                               FOREACH(Buffs, it != BUFF_Null && Buff_UndeprecateName(cmd) == it.m_name,
+                               FOREACH(Buffs, it != BUFF_Null && Buff_UndeprecateName(cmd) == it.netname,
                                {
                                        got += GiveBuff(e, it, op, val);
                                        break;
@@ -1865,7 +1868,7 @@ float GiveItems(entity e, float beginarg, float endarg)
        POSTGIVE_RES_ROT(e, RES_HEALTH, 1, pauserothealth_finished, autocvar_g_balance_pause_health_rot, pauseregen_finished, autocvar_g_balance_pause_health_regen, SND_MEGAHEALTH, SND_Null);
 
        if(e.superweapons_finished <= 0)
-               if(!g_weaponarena && STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS)
+               if(!g_weaponarena && (STAT(WEAPONS, e) & WEPSET_SUPERWEAPONS))
                        e.superweapons_finished = autocvar_g_balance_superweapons_time;
 
        if(e.strength_finished <= 0)
@@ -1880,6 +1883,10 @@ float GiveItems(entity e, float beginarg, float endarg)
                e.superweapons_finished = 0;
        else
                e.superweapons_finished += time;
+       if(STAT(BUFF_TIME, e) <= 0)
+               STAT(BUFF_TIME, e) = 0;
+       else
+               STAT(BUFF_TIME, e) += time;
 
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
        {