void Item_Reset(entity this);
-void Item_FindTeam();
+void Item_FindTeam(entity this);
// Savage: used for item garbage-collection
-// TODO: perhaps nice special effect?
bool ItemSend(entity this, entity to, int sf);
void ItemUpdate(entity this);
float GiveValue(entity e, .float fld, float op, float val);
-void GiveSound(entity e, float v0, float v1, float t, string snd_incr, string snd_decr);
+void GiveSound(entity e, float v0, float v1, float t, Sound snd_incr, Sound snd_decr);
void GiveRot(entity e, float v0, float v1, .float rotfield, float rottime, .float regenfield, float regentime);