#pragma once
+#ifdef SVQC
+#include <server/defs.qh>
+#endif
+
const int AMMO_COUNT = 4; // amount of ammo types to show in the inventory panel
// item networking
void Item_ScheduleRespawn(entity e);
void Item_ScheduleInitialRespawn(entity e);
+
+/// \brief Gives health to the player.
+/// \param[in,out] player Player to give health to.
+/// \param[in] amount Amount of health to give.
+/// \return No return.
+void GivePlayerHealth(entity player, float amount);
+
+/// \brief Gives armor to the player.
+/// \param[in,out] player Player to give armor to.
+/// \param[in] amount Amount of armor to give.
+/// \return No return.
+void GivePlayerArmor(entity player, float amount);
+
+/// \brief Gives ammo of the specified type to the player.
+/// \param[in,out] player Player to give ammo to.
+/// \param[in] type Ammo type property.
+/// \param[in] amount Amount of ammo to give.
+/// \return No return.
+void GivePlayerAmmo(entity player, .float ammotype, float amount);
+
float ITEM_MODE_NONE = 0;
float ITEM_MODE_HEALTH = 1;
float ITEM_MODE_ARMOR = 2;
.entity itemdef;
void _StartItem(entity this, entity def, float defaultrespawntime, float defaultrespawntimejitter);
+void setItemGroup(entity this);
+void setItemGroupCount();
float GiveWeapon(entity e, float wpn, float op, float val);