]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/triggers/func/bobbing.qc
Merge branch 'master' into terencehill/infomessages_panel_update
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / triggers / func / bobbing.qc
index 909f5cd975c59381fc5ded443c4ae578466f35f4..094673b5bb4612f0b2dcb25f9b0afb7840ca42b0 100644 (file)
@@ -1,22 +1,22 @@
 #ifdef SVQC
 .float height;
-void func_bobbing_controller_think()
-{SELFPARAM();
+void func_bobbing_controller_think(entity this)
+{
        vector v;
-       self.nextthink = time + 0.1;
+       this.nextthink = time + 0.1;
 
-       if(self.owner.active != ACTIVE_ACTIVE)
+       if(this.owner.active != ACTIVE_ACTIVE)
        {
-               self.owner.velocity = '0 0 0';
+               this.owner.velocity = '0 0 0';
                return;
        }
 
        // calculate sinewave using makevectors
-       makevectors((self.nextthink * self.owner.cnt + self.owner.phase * 360) * '0 1 0');
-       v = self.owner.destvec + self.owner.movedir * v_forward_y;
-       if(self.owner.classname == "func_bobbing") // don't brake stuff if the func_bobbing was killtarget'ed
+       makevectors((this.nextthink * this.owner.cnt + this.owner.phase * 360) * '0 1 0');
+       v = this.owner.destvec + this.owner.movedir * v_forward_y;
+       if(this.owner.classname == "func_bobbing") // don't brake stuff if the func_bobbing was killtarget'ed
                // * 10 so it will arrive in 0.1 sec
-               self.owner.velocity = (v - self.owner.SUB_ORIGIN) * 10;
+               this.owner.velocity = (v - this.owner.SUB_ORIGIN) * 10;
 }
 
 /*QUAKED spawnfunc_func_bobbing (0 .5 .8) ? X_AXIS Y_AXIS
@@ -31,53 +31,53 @@ dmgtime : See above.
 spawnfunc(func_bobbing)
 {
        entity controller;
-       if (self.noise != "")
+       if (this.noise != "")
        {
-               precache_sound(self.noise);
-               soundto(MSG_INIT, self, CH_TRIGGER_SINGLE, self.noise, VOL_BASE, ATTEN_IDLE);
+               precache_sound(this.noise);
+               soundto(MSG_INIT, this, CH_TRIGGER_SINGLE, this.noise, VOL_BASE, ATTEN_IDLE);
        }
-       if (!self.speed)
-               self.speed = 4;
-       if (!self.height)
-               self.height = 32;
+       if (!this.speed)
+               this.speed = 4;
+       if (!this.height)
+               this.height = 32;
        // center of bobbing motion
-       self.destvec = self.origin;
+       this.destvec = this.origin;
        // time scale to get degrees
-       self.cnt = 360 / self.speed;
+       this.cnt = 360 / this.speed;
 
-       self.active = ACTIVE_ACTIVE;
+       this.active = ACTIVE_ACTIVE;
 
        // damage when blocked
-       self.blocked = generic_plat_blocked;
-       if(self.dmg && (self.message == ""))
-               self.message = " was squished";
-    if(self.dmg && (self.message2 == ""))
-               self.message2 = "was squished by";
-       if(self.dmg && (!self.dmgtime))
-               self.dmgtime = 0.25;
-       self.dmgtime2 = time;
+       setblocked(this, generic_plat_blocked);
+       if(this.dmg && (this.message == ""))
+               this.message = " was squished";
+    if(this.dmg && (this.message2 == ""))
+               this.message2 = "was squished by";
+       if(this.dmg && (!this.dmgtime))
+               this.dmgtime = 0.25;
+       this.dmgtime2 = time;
 
        // how far to bob
-       if (self.spawnflags & 1) // X
-               self.movedir = '1 0 0' * self.height;
-       else if (self.spawnflags & 2) // Y
-               self.movedir = '0 1 0' * self.height;
+       if (this.spawnflags & 1) // X
+               this.movedir = '1 0 0' * this.height;
+       else if (this.spawnflags & 2) // Y
+               this.movedir = '0 1 0' * this.height;
        else // Z
-               self.movedir = '0 0 1' * self.height;
+               this.movedir = '0 0 1' * this.height;
 
-       if (!InitMovingBrushTrigger())
+       if (!InitMovingBrushTrigger(this))
                return;
 
        // wait for targets to spawn
        controller = new(func_bobbing_controller);
-       controller.owner = self;
+       controller.owner = this;
        controller.nextthink = time + 1;
-       controller.think = func_bobbing_controller_think;
-       self.SUB_NEXTTHINK = self.SUB_LTIME + 999999999;
-       self.SUB_THINK = SUB_NullThink;
+       setthink(controller, func_bobbing_controller_think);
+       this.SUB_NEXTTHINK = this.SUB_LTIME + 999999999;
+       SUB_THINK(this, SUB_NullThink);
 
        // Savage: Reduce bandwith, critical on e.g. nexdm02
-       self.effects |= EF_LOWPRECISION;
+       this.effects |= EF_LOWPRECISION;
 
        // TODO make a reset function for this one
 }