- makevectors((self.nextthink * self.owner.cnt + self.owner.phase * 360) * '0 1 0');
- v = self.owner.destvec + self.owner.movedir * v_forward_y;
- if(self.owner.classname == "func_bobbing") // don't brake stuff if the func_bobbing was killtarget'ed
+ makevectors((this.nextthink * this.owner.cnt + this.owner.phase * 360) * '0 1 0');
+ v = this.owner.destvec + this.owner.movedir * v_forward_y;
+ if(this.owner.classname == "func_bobbing") // don't brake stuff if the func_bobbing was killtarget'ed
if(this.dmg && (this.message == ""))
this.message = " was squished";
if(this.dmg && (this.message2 == ""))
if(this.dmg && (this.message == ""))
this.message = " was squished";
if(this.dmg && (this.message2 == ""))