return;
if (self.noise != "")
- sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
+ _sound (self, CH_TRIGGER, self.noise, VOL_BASE, ATTEN_NORM);
self.state = STATE_UP;
SUB_CalcMove (self.pos2, TSPEED_LINEAR, self.speed, button_wait);
2) metallic click
3) in-out
*/
-void spawnfunc_func_button()
-{SELFPARAM();
- SetMovedir ();
+spawnfunc(func_button)
+{
+ SetMovedir(self);
if (!InitMovingBrushTrigger())
return;